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Post by Chaos on Mar 16, 2008 23:08:42 GMT -5
L2Swatter!
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briandre
Very Talkative Beta Tester
Posts: 102
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Post by briandre on Mar 17, 2008 0:05:21 GMT -5
I am not sure if this is a bug or not -- but i have downloaded all of the premade lunarsphere scripts, as well as created a few of my own -- so it says 28 scripts, but I can only see 3 of them, 2 are the mounts and the third is the ressurect speeches. When I attempt to cast spells as I did in the past I get the polymorph speech instead -- but they are not visible and I have no way of accessing them.
I am thinking of reloading them but not sure if that will work.
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Post by Moongaze on Mar 17, 2008 0:29:51 GMT -5
I'll load up the 612 version of LS and make some scripts and test them out with the 613 version. There is a database conversion routinue that runs and might not have caught everything properly. I'll see what I can do.
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Post by Merodi on Mar 17, 2008 2:09:39 GMT -5
Just a question. Is speech spill over a feature or a bug? I have two speech scripts (Mage - Sheep & Mage - Pig). I'm getting speech for both when using either polymorph. If its a bug its need to be fixed, if its a feature where is the ability to turn it off? BTW: Thanks for 613, the multiple spells to a script is what I was waiting for before switching over to Lunersphere (from cryolysis)
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Post by Moongaze on Mar 17, 2008 2:38:29 GMT -5
It is half working as intended, half bug. When you created two scripts, one for pigs and the other for sheep, you assigned a polymorph spell to it. The spell name is "Polymorph" and the rank determines what type of polymorph it will be. It is a little misleading to see the spell icon looking different in both action assignments, but LunarSphere is looking at the spell name itself (Which is polymorph) and does not include the rank. Polymorph is pretty much the only spell (that I know of) that is affected by this issue. I plan to have a fix in place soon that will make the polymorph spells have their rank attached if it is a pig or turtle.
So, sorry for the trouble it's causing you. I hope to have it remedied in version 615. Version 614 will be released tomorrow and will fix some speech databases that got slightly messed up with version 613. A lot of scripts lost their names and will need to be renamed by the user. The patch will rename them for the user, but will give them numbered named so they can exist properly and then the user can change it back. Ahhh ... the lovely things that pop from a beta test =(
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Post by Merodi on Mar 17, 2008 2:44:54 GMT -5
No problem. Until then I'll just delete my Pig Speech Database I rarely use pig anyway - only when I'm in a group/raid with two mages and we both polymorph, I use pig if the other mage only has sheep to tell our polymorph apart
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Post by Moongaze on Mar 17, 2008 2:55:44 GMT -5
Sounds good.
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Post by Moongaze on Mar 17, 2008 2:56:22 GMT -5
briandre: I posted a new topic which can be found here that will describe a way to fix your scripts so they can be used properly. I will be releasing a patch in the morning which will do this automatically for you, so if you want to wait till then, that's cool too.
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briandre
Very Talkative Beta Tester
Posts: 102
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Post by briandre on Mar 17, 2008 3:41:00 GMT -5
Thanks Moongaze -- I decided to check and see if what you said made sense, and sure enough, I was able to find all of the scripts, and then I made the ones that could be used for more than one toon global, which also worked Great job at figuring out what went wrong so fast!
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Post by Chaos on Mar 17, 2008 11:23:34 GMT -5
DrDamage: - Some design changes to the caster module, making it more similar to the melee module. This will break compatibility with 3rd party addons using the caster calculation
These changes have in fact caused values to stop showing up on LS on all toons.
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Post by Moongaze on Mar 17, 2008 11:24:43 GMT -5
=) Glad it worked out for you. I slept in today by accident, so I'm heading off to class. I'll get the 614 version out when I get back from school later today after 2:30pm.
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Post by Exuro on Mar 17, 2008 16:46:41 GMT -5
is 614 the last stage 6 release?
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Post by Moongaze on Mar 17, 2008 18:15:11 GMT -5
Most likely. ChaosI'll look into it. Maybe I can have the fix in version 614. If it's something simple, I'll include it in my upload in an hour or so. If not, it will have to wait till the next version after that (Stage 7 stuff)
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Post by Moongaze on Mar 17, 2008 18:32:22 GMT -5
*sigh* DrDamage broke for me because one of his functions which had 7 parameters now only has 6, and the parameter the author removed was one of the first 4, and I had to use the 5th and 6th parameter. So, everything got pushed to the side and what used to be SpellName was now SpellRank, so it was ignoring it.
I fixed the issue. I will try to make it so it functions with the old DrDamage and the new one by looking at version numbers. Should work out well...
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Post by Exuro on Mar 17, 2008 18:51:11 GMT -5
you can prolly get rid old one when 2.4 comes out, since everyone updates their mods w/ new patches if you want.
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Post by Moongaze on Mar 17, 2008 18:56:27 GMT -5
I never update my addons Unless it breaks, that is. Either way, I have support for both in LunarSphere now. The support requires one extra line of code to set the offset of where my spell data goes. Either it starts at 3, or it starts at 4. Simple stuff. Going to make sure it works with the old version real quick, then upload version 614.
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Post by Moongaze on Mar 17, 2008 19:25:43 GMT -5
Version 614 is now live with the bug fixes. As usual, check the change log thread for details on what I added/changed/fixed in this version. Thanks again!
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Post by Exuro on Mar 17, 2008 20:01:18 GMT -5
Awesome, the guild repair feature works beautifully Moon.
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Post by Exuro on Mar 17, 2008 21:01:45 GMT -5
I found a little bug. I spam clicked the repair guy 3 times b4 the actual repair/buy stuff window opened b/c of lag. It repaired correctly and everything, but the repair print was outputted 3 times.
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Post by Moongaze on Mar 17, 2008 21:05:50 GMT -5
Gotta love lag. I'll look at putting a throttle for the guild repair stuff that will only work once every second. In this instance, it tried to repair 3 times in less than a second, which is why you saw the 3 displays. Thanks for the info. It's not addon breaking or a big deal, so I won't have the bug fix in until the next major upload
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