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Post by Moongaze on Jun 18, 2007 20:38:41 GMT -5
Two simple questions really. I'm just curious, since I don't use other sphere mods (except Serenity) and need to find out how far along I am on some things. Of these two questions, ignore the fact that the sphere is not pre-setup. Assume that you dragged everything to the sphere and created the layout exactly like the other sphere addon. Question 1: Of LunarSphere's CURRENT version, what features does it lack that other sphere addons have? What did Venantes do that LunarSphere can't do yet? What about Cryolysis and Necrosis? Sabella? Question 2: After looking at the "LunarSphere Stage Breakdown" thread that lists all the features I plan to add, what will LunarSphere not be able to do that these other addons can? I essentially want to make this addon be able to do everything those other spheres can do, for one simple reason: You'll have an updated, fully functional, current sphere addon for your class that will be upkept. I see people complaining about how their sphere addon is no longer updated and someone needs to take over production of it. If this addon does every single thing that Serenity, Cryolysis, or Necrosis did, then you pretty much have an updated version of that addon for your use. LunarSphere is not even finished yet and some people are saying that it won't replace certain sphere addons. I really wonder why they think that, which is why I want to ask these questions. ;D People want a pre-setup sphere that looks EXACTLY like their other sphere addon. I'll be adding that, so no worries... but I would hope that people would break out of that mold and make their sphere unique to how they play. It's funny, because when I read comments on pretty much every sphere mod out there, SOMEONE has asked the magic questions: "Is there a way to re-arrange the order of my spells in the menus?" and "How can I add different abilities to the sphere?" I add those features and then people complain about it being "too complex." Not many sphere addons let you do that, and LunarSphere already has that in place. ;D
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Post by kashari on Jun 18, 2007 23:42:54 GMT -5
I've been beta-ing, since late phase 2 and liking how things were going. This topic grabbed my attention though so I had to register and reply.
With the stuff you have planned, it looks good. There is only one functionality that I havn't seen mentioned yet. That is the ability to assign an item to a bag.
For instance, in Cryolysis you can specify a bag that your summoned food and water gets placed. In Necrosis you can specify where soul shards go (assuming you're not using a soulshard bag).
Not sure how the code functions so I'm not sure how modular you can make it.
Kashari Paladin, Doomhammer
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Post by Moongaze on Jun 19, 2007 0:56:13 GMT -5
Thanks for taking the time to answer Hmmm, I never thought of assigning items to bags. I suppose I could implement that sometime in the future. It would work pretty well with all classes, as hunters could assign what bag they want their ammo or food for their pets to go into, mages can assign their food and drink, warlocks their shards, priests their candles, etc. Even leather workers could assign their leather to a bag ... or tailors their cloth. I need to figure out where to put such an option in the settings menu. A tab for "Bags" maybe, to handle bag sorting functions.
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masta
Newbie Beta Tester
Posts: 2
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Post by masta on Jun 19, 2007 1:42:23 GMT -5
I mentioned a few things on a previous post, comparing it to necrosis.
-Detachable menus/buttons from sphere -Sphere hide or resize independent from menu/buttons
When the features above mentioned are implemented I will dump necrosis for this great mod.
One thing I didn't mentioned is that in necrosis you can chose the orientation that a menu opens up. For example if the menu button is near the right edge of the screen, when the menu opens up to the right, some buttons will be unclickable because they'll be out of the screen.
Otherwise this mod does everything better than necrosis (at least in the parts that I'm interested in)
Keep up the good work!
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Post by lothaer on Jun 19, 2007 3:05:12 GMT -5
ive been using LS since the initial release of Beta Stage 1 and from Beta Stage 1 till now LS has improved dramatically ive already ditched all other sphere mods (Serenity, Cryolysis, Necrosis etc) and the only thing from my point of view that LS needs is the Audio warnings for when my Shackles are bout to break, the messages when i cast resurrect/shackles and the timers for my spells is Shackles (but i have Natur ECB for that). Other than those 3 things LS is superior and its only in Stage 3 Keep up the good work Moon ive already got other people asking me "Whats that sphere mod called" and i know 1 or 2 druids that are interested because there isnt a sphere mod out for them.
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lordc
Junior Beta Tester
Posts: 18
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Post by lordc on Jun 19, 2007 4:39:52 GMT -5
Atm LS lacks only button appearence customization.
Also in Cryolysis was function to show timer when u cast spells like sheep so u always know when it will end. But really Sphere mod is about buttons, not about timers. And there is a lot of other timer mods doing their job pretty well.
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Post by Moongaze on Jun 19, 2007 5:04:42 GMT -5
Yeah, I keep debating whether or not I want to do spell timers. Obviously, I want to add warnings for when shackle is breaking, or when sheep are desheeping, but the timers for when your renew is up on someone, or when your buff is finished on someone ... well ... Blizzard's UI added some stuff to make it easier on that, and there is already a few timer mods out there that do things just fine.
That's why I'm saving the spell timers for last. Plus, my spell timers wouldn't be very customizable, like the other spell timer mods out there. Since they are all about the timer ... they give you tons of options for 'em. I would just have "Show spell timers" and a little list would populate on the screen just like Cryolysis and Serenity. *sigh* We'll see...
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lordc
Junior Beta Tester
Posts: 18
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Post by lordc on Jun 19, 2007 6:08:16 GMT -5
Make dedicated timer mod taht will pawn all others^^
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 19, 2007 6:56:00 GMT -5
As a shaman, i used to use Totemus religiously.
The things that Lunar Sphere is missing is being able to open the menu through right click and the recast option on left-click.
I've been using Lunar Sphere regardless, trying to get used to my new button settings and after two weeks with it i am still not 100% used to the new setup and long for the old setup in totemus.
Totemus also had some built in totem timers. I really do not miss this at all since i use Chronometer anyway, and it does a great job of keeping track of my totems for me. I think that even if totem timers are added to LunarSphere, i do not think i will use it.
I think that the great power and extensibility of LunarSphere is that it will execute your macros. I think that this is an underrated feature that is simple yet so powerful. The fact that it can execute macros makes it:
1. Very extensible, like WoW itself. Even if LunarSphere does not do something out of the box, you can probably make it do it with macros.
2. Capable of replacing the actual action bars.
I know i mentioned before, but it is my personal opinion that Lunar Sphere should not attempt to recreate the Wheel. If something can be done via Macros, then that functionality should not be coded into Lunarsphere itself. This way, Moongaze will have time to code features that cannot be accomplished by any other way except through custom addon code.
Possibly, to make it easier for the user, maybe a certain amount of macros can be prepackeged into LunarSphere so that endusers do not need to become macro experts.
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dredd
Junior Beta Tester
Posts: 17
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Post by dredd on Jun 19, 2007 7:46:54 GMT -5
IMO Skip timers for the greater functions in Stage 4, 5, 6?. The only "timers" needed is the CDs of items / spells.
Bagsorting would be a great option, then i can get rid of the Bag addons.. Another function for good use would be to display - Manatick, Energytimer, GlobalCountDown Manatick/Energytick could show on the mana/energybar with a glow happening every time it ticks & do the same for GCD at the main sphere button?
Ah well. ill get back with some more questions / feature requests as soon as i have tested LS out more deeply.
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Post by bearhooves on Jun 19, 2007 7:59:40 GMT -5
Just to echo some of the things already said by me or others in comparison: From Venantes that I miss is the ammo count on the sphere (which I know will be coming) but it's not that big a deal since I use AmmoFu.
From Totemus it's the totem timers but I've got Chronometer for those.
From Necrosis are the ones that I really miss - shard destruction and announcements. The shard destruction I've been able to handle with eeShards but I've yet to find something else to get the audio announcement for when Nightfall procs so I know to throw my insta-shadowbolt. The timer for it shows in Chronometer and SCT does pick it up but neither of those has quite the effect of hearing "Shadow Trance" in my headphones.
And of course there's the fluff that they all have for the stuff said in say/party/yell that we know is on the way.
Unfortunately for some people you'll probably never get them pleased until you make an updated version of the bloated addon that they're already using but that's their problem and not yours. I'd much rather have a slim, trim completely modular addon that works for every character that I have than 5 or 6 different ones that don't cover all the classes that I play (*cough* druid *cough*) that may have 1 or 2 extra features that I probably don't use much if at all.
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 19, 2007 8:53:19 GMT -5
Another function for good use would be to display - Manatick, Energytimer, GlobalCountDown Manatick/Energytick could show on the mana/energybar with a glow happening every time it ticks & do the same for GCD at the main sphere button?. This is all planned
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 9:56:01 GMT -5
-Sphere hide or resize independent from menu/buttons One thing I didn't mentioned is that in necrosis you can chose the orientation that a menu opens up. For example if the menu button is near the right edge of the screen, when the menu opens up to the right, some buttons will be unclickable because they'll be out of the screen. Planned for a later stage. Personally Moon, I think what you have done with this mod so far is superior to the other mods in many ways. This mod becasue of its flexibility and extensibility via macros will always be "Updated" and as was already mentioned this ability allows people to add functionality that is not there. Do not worry about the nay-sayers at Curse-gaming..they are not the beginning and end of all things mod. People need things to complain about and that is what they will do - complain. I think that timers are not needed for LS. As mentioned Chronometer and some other mods handle things like that very nicely and there is no need for you to reinvent them. As far as the "Shadow Trance" - fluff imo - if you really want to add something like that wait until you have the main features coded, then something like that can be added later. I am using LS for all of my toons: Druid Hunter Pally Warlock Priest and Mage. Once the stance and future menu options (appearing in combat - hiding when leaving combat, etc) are implemented I will be able to drop some more of the other addons I am using now...and that stance functionality in itself makes this superior to all other sphere mods out there atm. You are on the right track, the proposed functionality of LS is on the right track, the people who are complaining need to keep on going down that side road alone. We support what you are doing, we will keep you on track with what you are doing! Keep up the great work Moon ;D Ele
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Post by happyburger on Jun 19, 2007 10:00:28 GMT -5
i believe it's planned .....but thing i miss the most is the soulstone reminder and the one reason i am still using necrosis ... i always forget to ss the healers in raids when it runs out ...probably cause i rarely raid with my lock
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 10:04:55 GMT -5
happy burger a SS dropped onto a button will show the timer. In my case I have a button with: Left CLick - Use SoulStone RIght Click - Cast SoulStone I create one put it on the appropriate person cast another to have it ready when the first one wears off and since it is a LS button I see the lovely countdown in nice big yellow numbers on how long till I need to recast it again Ele
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Post by happyburger on Jun 19, 2007 10:13:24 GMT -5
yes ... obvious enough .. but the reason i mentioned it is because during the hectic raid play that is simply not good enough... an obtuse audio que is the only real useful reminder
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Post by Exuro on Jun 19, 2007 10:24:34 GMT -5
I miss having an auto trade option. For example when enabled, it automatically put in say two stacks of water up whenever someone opens trade w/ you.
Also if you make this mod compatible w/ OmniCC, you don't have to worry about any cooldown timers.
Also I might be a good idea to add a minimap button. Especially if you are going to make the center sphere a multi clickable surface. We will still need a way to access the main menu so on the minimap button you could have left click is the menu, right click is lock/unlock.
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Post by happyburger on Jun 19, 2007 10:30:54 GMT -5
i know it's another addon to be gotten...but trade dispenser is brilliant for trading automatically ...it just puts the items in and a big trade button appears in the middle of the screen when someone trades u.. can do per class and only in raid/party/guild trades or only over lvl trades...any item...all kinds of good options
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 10:31:34 GMT -5
I disagree, its a 30 min cooldown and there is plenty of time to take a quick glance with eating or drinking in between fights....but thats ok we don't all have to agree on everything now do we Ele
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 10:33:59 GMT -5
Moon indicated in another thread that the right click will not be changed for accessing the main LS menu. SO really no need for a minimap button.
I for one DO NOT want anymore minimap buttons...lol ;D
Ele
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