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Post by Moongaze on Jul 12, 2007 18:42:05 GMT -5
lol, it's already a part of LunarSphere. I just add three "*" symbols back into a block of code and the modifiers are there.
But right now, since the button locking code isn't in place properly, if you have a macro that has an ALT modifier and will use an item, you will use them item AND the button settings window appears. It's awesome, I wasted 5 refreshing spring waters testing that a while back, hehe.
When the button locking code is added, you'll have your modifiers for macros turned on. The alt modifier for "target self" will essentially be pulling from WOW's built-in target self command. I just add the line of code to give the button the same functionality and your golden. The nice thing about that is if you change your self-cast key through the WOW interface, it will update for the LS buttons too, automagically ;D
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Post by Moongaze on Jul 12, 2007 18:50:16 GMT -5
Meh, actually... it would use the "Auto-Self Cast" feature of the UI. My bad. I'll just need to add an alt modifier to the buttons that targets yourself, no biggie. I'll have the "Auto-Self Cast" feature enabled on the buttons so they will target yourself if you have no target and cast a healing or buff spell. I'll also add the ALT modifier for the times when you have someone targetted, but you really need to hit yourself
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Post by Nobbynob on Jul 16, 2007 17:17:07 GMT -5
So suppose I had a button set to have this macro on left-click:
/cast [nomodifier] Healing Touch /cast [modifier:alt, target=player] Healing Touch /cast [modifier:shift, target=focus] Healing Touch /cast [modifier:ctrl, target=none] Healing Touch
and this macro on right-click
/cast [nomodifier] Regrowth /cast [modifier:alt, target=player] Regrowth /cast [modifier:shift, target=focus] Regrowth /cast [modifier:ctrl, target=none] Regrowth
Once you unlock the feature, will shift-leftclick cast Healing Touch on my focus properly, shift-rightclick Regrowth on my focus, alt-rightclick Regrowth on myself, the whole shebang? 'Cause if so, this mod will go from excellent to fantastic =)
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Post by Moongaze on Jul 16, 2007 17:36:03 GMT -5
Well, let me go test that macro and give you the answer, brb...
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Post by Moongaze on Jul 16, 2007 17:52:31 GMT -5
Yes ;D It's a little sad, but I have NEVER used /focus before. I thought it was just the last thing you targetted or closest thing It's amazing I made it to level 65 without ever using that. Although I'm a damn good healer (my party / friends / guildies love me) ... with /focus, I'm gonna be a MONSTER.
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Post by bearhooves on Jul 16, 2007 20:31:27 GMT -5
If you think it makes you a monster healer just wait until you try it out with /focus shackling. Makes that job MUCH easier Check out some of the official forums for all in one "set the focus, sheep/shackle/etc the focus macros".
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sukrim
Newbie Beta Tester
Posts: 8
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Post by sukrim on Jul 17, 2007 2:53:25 GMT -5
If you think it makes you a monster healer just wait until you try it out with /focus shackling. Makes that job MUCH easier Check out some of the official forums for all in one "set the focus, sheep/shackle/etc the focus macros". Something like: #showtooltip Shackle Undead /clearfocus [button:1,noexists] /focus target [button:1,harm] /cast [button:2,target=focus] Shackle Undead ; Shackle Undead Left-click to shackle target and set focus, right-click will recast shackle on your focus without loosing your current target.
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llysara
Newbie Beta Tester
Posts: 1
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Post by llysara on Jul 18, 2007 2:29:32 GMT -5
Hi Moongaze. Just wanted to let you know that I'm currently using your mod in Stage 4 and I'm definitely recommending it to my guild over here on Lethon. Something that I did want to mention on the priest end (this may have been addressed already, so bear with me) was whether you were going to consider implementing a reagent counter in the sphere's centre. While I know there are tons (and tons, and tons...) of reagent counters out there, I'm used to the count being displayed on SacredBuff and would like to see something similar implemented in LunarSphere. I realise that there are classes that have multiple reagents to use (ie. mages) and suggest that you have a drag-and-drop option in the sphere menu, where a chosen reagent can be counted. Anyway, just my 2c.
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jul 18, 2007 7:22:47 GMT -5
welcome to the boards and this is planned for implementation.
Ele
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Post by Shirga on Jul 22, 2007 9:14:44 GMT -5
Looks like there might be some competition coming back, was checking on curse-gaming and it looks like development has started again on both Necrosis and Cryolysis, but that has happened before so have to see what comes if it.
And it looks like the developer of Necrosis 2 is keeping an eye on LS for features.
But for me I'm going to stay with LS, because we are only in stage 4 and this addon is already great, so I know the final version will be super and plus this gives me one addon for all my characters which I really like ;D
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Post by Moongaze on Jul 23, 2007 2:09:48 GMT -5
Wow.
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Tank
Junior Beta Tester
Rawr
Posts: 16
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Post by Tank on Jul 25, 2007 17:30:53 GMT -5
Things I miss from Arcanum: "Conjure Highest Water/Food" option. I'm unsure whether or not spells in LS will update when you learn higher ranks, like they do with the regular actionbars. If this is true, then please ignore this part. "Conjure highest rank of mana-gem in bag (would most likely apply to healthstone for warlocks). As Gems and HS's are unique for their HP/mana provided, a single button to conjure those not in your bags would be nice. Another option to use highest lvl conjured health/mana-item would also be nice, so that, when stage 7 comes, I won't have to add a list of macros mages need to make to make everything work Yeah, that's pretty much it, the rest is on your to-do list for phase 5, so I'm rather happy so far. *huggles Moongaze*
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Post by rudy9443 on Jul 27, 2007 15:03:26 GMT -5
just a thought in order to keep the memory as low as possible for the users. since everyone is asking for so much class specific utilities, i think it might be better for people with lower end computers to have all of those utilities broken up file-wise. for example all the warlock specific stuff would be under a LS_Warlock addon that requires the main LS to be on. then in the ls config screen have a bunch of tabs for each class and when you dont have one loaded just replace everything there with a "Class Utilities Not Loaded" or something like that. (like the way perl seperates everything out so you dont have to load features you arent going to use). just a suggestion in order to keep LS as streamlined as possible.
note: i have not installed LS yet(i am going to tonight), but have been reading the forums and figured itd be a good way to keep LS from bogging peoples FPS down
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jul 27, 2007 15:13:52 GMT -5
just a thought in order to keep the memory as low as possible for the users. since everyone is asking for so much class specific utilities, i think it might be better for people with lower end computers to have all of those utilities broken up file-wise. for example all the warlock specific stuff would be under a LS_Warlock addon that requires the main LS to be on. then in the ls config screen have a bunch of tabs for each class and when you dont have one loaded just replace everything there with a "Class Utilities Not Loaded" or something like that. (like the way perl seperates everything out so you dont have to load features you arent going to use). just a suggestion in order to keep LS as streamlined as possible. note: i have not installed LS yet(i am going to tonight), but have been reading the forums and figured itd be a good way to keep LS from bogging peoples FPS down This has been suggested before, and it was determined that splitting this up the mod into various smaller mods to save memory was just not needed. Turns out the addon is deleting functions and other blocks of code from memory when it is not being used by the system, effectively releasing any code that has been coded that is not currently being used by the system.
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jul 27, 2007 15:18:29 GMT -5
Things I miss from Arcanum: "Conjure Highest Water/Food" option. I'm unsure whether or not spells in LS will update when you learn higher ranks, like they do with the regular actionbars. If this is true, then please ignore this part. "Conjure highest rank of mana-gem in bag (would most likely apply to healthstone for warlocks). As Gems and HS's are unique for their HP/mana provided, a single button to conjure those not in your bags would be nice. Another option to use highest lvl conjured health/mana-item would also be nice, so that, when stage 7 comes, I won't have to add a list of macros mages need to make to make everything work Yeah, that's pretty much it, the rest is on your to-do list for phase 5, so I'm rather happy so far. *huggles Moongaze* LunarSphere does use the highest rank spells. I do believe that there is support for using highest lvl conjured food and water. I believe (someone please correct me if i am wrong) that mana gems are displayed along with mana pots as healthstones are displayed along health pots. Your idea of conjuring the highest item NOT in your inventory i believe is a new thing... but i could be wrong
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Post by rudy9443 on Jul 27, 2007 15:25:57 GMT -5
wolftuskthats kind of amazing, this mod keeps on impressing me the more and more i learn about it
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Post by zarahemla on Jul 27, 2007 18:30:10 GMT -5
Personally I would love to have CC timers for LS. I know that a few people have said that we dont need them if LS is compadible with other mods, but persoanlly I'd rather just get them all in one big package instead of having to go around and download and update several different mods.
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jul 27, 2007 21:14:32 GMT -5
Personally I would love to have CC timers for LS. I know that a few people have said that we dont need them if LS is compadible with other mods, but persoanlly I'd rather just get them all in one big package instead of having to go around and download and update several different mods. One of the stages will include spell timing related functionality...
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Tank
Junior Beta Tester
Rawr
Posts: 16
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Post by Tank on Jul 28, 2007 5:04:20 GMT -5
Things I miss from Arcanum: "Conjure Highest Water/Food" option. I'm unsure whether or not spells in LS will update when you learn higher ranks, like they do with the regular actionbars. If this is true, then please ignore this part. "Conjure highest rank of mana-gem in bag (would most likely apply to healthstone for warlocks). As Gems and HS's are unique for their HP/mana provided, a single button to conjure those not in your bags would be nice. Another option to use highest lvl conjured health/mana-item would also be nice, so that, when stage 7 comes, I won't have to add a list of macros mages need to make to make everything work Yeah, that's pretty much it, the rest is on your to-do list for phase 5, so I'm rather happy so far. *huggles Moongaze* LunarSphere does use the highest rank spells. I do believe that there is support for using highest lvl conjured food and water. I believe (someone please correct me if i am wrong) that mana gems are displayed along with mana pots as healthstones are displayed along health pots. Your idea of conjuring the highest item NOT in your inventory i believe is a new thing... but i could be wrong Aye, but conjuring spells aren't implemented yet, and there's the issue of them not being named "Conjure Water (rank xx)" but "Conjure XXX Water" etc. The mana-gem thing is more important it's seperate. When raiding, I don't want to either be using a gem or a pot. They're on seperate timers and if I have a 1200 mana geem and a 1500 mana pot, it'll use he pot, which 1) my economy can't support and 2) is annoying as hell The highest item not in inventory is because the gems are unique and we need one of each for long encounters
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Post by Exuro on Jul 28, 2007 9:45:47 GMT -5
Moon is planning on seperating healthstones and mana gems into different buttons from health/mana pots sometime in Stage 5 last time I checked.
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