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Post by Moongaze on Jun 23, 2007 7:20:29 GMT -5
lol, when you log back in, it will probably find the stuff. If not, I'll have to see what's up. I'm trying to have LunarSphere wait until your bags are completely loaded up so that it can find everything it needs to. Maybe a timer needs to be used, since the event I'm waiting for isn't cutting it. Then again, this is the issue that happens whenever you log in after a patch, and is usually resolved when you reload the UI *shrug* I guess I'll be waiting for the reply
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 23, 2007 7:21:22 GMT -5
k let me do a quick reload and see what happens =)
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Post by Moongaze on Jun 23, 2007 7:21:56 GMT -5
... or the bug didn't fix itself. Hmmm, did the item printout work before?
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 23, 2007 7:25:15 GMT -5
well I logged out of the game completely, left the bag mod off, and same results as posted before. should I just run about my business for a bit and then check it again to see if it prints out right? standing ready for debugging duty Capt! ;D edit: hehe not sure was leaving some stuff alone till stage 4..ya I know baaaaad beta testing boy...baaaad! Ele
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Post by Moongaze on Jun 23, 2007 7:31:44 GMT -5
I'll see what I can muster up. I don't understand how it works for me and not for you, lol.
Okay, first things first ... type this into your chat window for me.
/script message(GetItemInfo(159));
You should get a message box that says "Refreshing Spring Water"
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 23, 2007 7:39:23 GMT -5
k results of the script test: I'm thinking a mod is maybe not playing nice with LS...
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Post by Moongaze on Jun 23, 2007 7:50:24 GMT -5
(haha, looks like you haven't seen Refreshing Spring Water in some time, since your local item cache didn't want to find it ) Okay, uploaded a fixed ZIP file. It's the same name and same file, so just redownload it and try again. I downloaded the version that I just uploaded and the files are changed as they should be. Try it now Instead of pulling some of the item catagory names from actual items, I looked up some Auction House functions that I could use to do the same thing, and NOT rely on an item. So, now I have localized texts of "Weapon," "Armor," "Consumable," "Reagent," and more, which is good. This bug actually helped make my addon easier to localize in some areas and finally enlightened me on how to solve some of the item recognition problems I was having earlier. lol ;D
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 23, 2007 8:07:42 GMT -5
Brilliant!
Working as intended now ;D
thats the way to squash a bug lol!
Ele
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Post by Moongaze on Jun 23, 2007 8:09:19 GMT -5
Awesome. Then with that said, it's about that time for me to turn in for the night. Hopefully, I won't find too much activity in this error thread when I wake up, but then again, if any bugs DO pop up, please, by all means, post 'em Zzzzzzzzzzzz...
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 23, 2007 8:13:05 GMT -5
ooooo I just thought of something..maybe you have already considered this....
In the structure you have for using Highest item first ( or even the Lowest first), does you code take into consideration that some items have restrictions?
Meaning if I am not in Tempest Keep I cannot use Bottled Nethergon Energy so would I get an "you cannot use that item yet" error and be unable to drink a mana pot or would LS recognize this and move on to the next item in the list...same would be for BG pvp pots and bandages as well.
Ele
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larania
Very Talkative Beta Tester
Posts: 128
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Post by larania on Jun 23, 2007 9:40:11 GMT -5
One more thing... hehe sorry Moon When you resize the sphere it moves around... Doesn't stay where you put it... I am not sure if you intended this or not...
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Post by Exuro on Jun 23, 2007 10:46:03 GMT -5
On the other tab unter the minimap options, military should be greyed out unless show itme is checked.
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Post by Exuro on Jun 23, 2007 13:08:45 GMT -5
The total cost spent printout doesn't seem to be working for reagents in the newest release. It does still work for repairs.
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ceil
Junior Beta Tester
Posts: 16
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Post by ceil on Jun 23, 2007 15:59:05 GMT -5
No matter what rank of a spell I put in a button, it always uses the highest rank.
I'm trying to make a button for rank 1 scorch (for applying fire vulnerability quickly without building a lot of threat) and it always uses the highest rank, regardless.
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Post by Moongaze on Jun 23, 2007 18:05:09 GMT -5
ceil: Yeah, the buttons will always use the highest rank spell at the moment. I'll add a rank modifier soon Exuro: The reagent purchase receipt isn't working? I'll check it out and see what I might have done to disable it on accident. As for the Other tab, I agree, it should be grayed out I'll make it do just that when I clean up the tab for Stage 4. larania: Yeah, the sphere will move when you resize it. I haven't been able to impliment a good solution that will fix that problem (it happens to a lot of addons when you resize them, unless they are anchored EXACTLY in the middle of something. I've been trying tricks with anchoring the sphere to something while it's resizing, but haven't succeeded. Trust me, it's something I want gone as much as possible Elesarr: When the items logic is officially implimented into the buttons, there will be a check if the item is even usable before it's assigned as "the strongest" or "the weakest" item to use, so it shouldn't be an issue when it happens. As for the PVP stuff, a lot of it still hasn't been recognized by the items module because I haven't added support yet. That might happen later on, but probably not for Stage 4 =(
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Post by Moongaze on Jun 23, 2007 18:37:12 GMT -5
The total cost spent printout doesn't seem to be working for reagents in the newest release. It does still work for repairs. I'm unable to reproduce the issue I know that it is supposed to tell you how much you spent, per reagent, and not a total for everything purchased (which is something I should add, after thinking about it). Now for the lovely questions of beta testing: Is the "Printout Purchase Summary" box checked on the Reagents tab? And if it is checked, try unchecking and then checking it again and see if it displays the printout like it should. If that doesn't work, I'm at a loss =(
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Post by Exuro on Jun 23, 2007 20:37:39 GMT -5
Well when I teseted it before I tried checking the box and unchecking it, and also reloaded the ui several times. I'll log on now and try again.
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Post by Exuro on Jun 23, 2007 20:54:14 GMT -5
Yea I just spent 15 min and 3g testing this. I can't get the reagent printout. I've disabled all other mods, tried it w/ different reagents, realoded ui, checked and unchecked the button.
I don't know what to tell you. I like it that it buys items in bulk btw. Also yea I agree w/ your above post. People who want the printout just want to know how much they spent on reagents. They probably don't care how much they spent on each specific one.
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Post by Moongaze on Jun 23, 2007 20:57:09 GMT -5
3g O.o? Sorry about that. I just test with Light Shot Ammo (9 copper per stack) ... what reagents are you buying? Maybe it's an issue with the type of reagent...
As for the printout, I'll probably just display the total cost of everything, instead of individual costs. If you restock on 3 types of reagents, you'll see 3 "receipts" ... whereas one receipt saying "Total cost of reagents purchased: xx xx xx" would be more ideal.
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Post by Exuro on Jun 23, 2007 21:01:46 GMT -5
Same thing with the submenu's in other tabs such as autorepair and autosell. They should be grey'd out if the parent button isn't checked.
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