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Post by syblaze on Jun 20, 2008 4:35:31 GMT -5
I just recently discovered LunarSphere and Moongaze... you are my favorite modder in existence right now. I've used Venantes, Necrosis and Cryolysis to death and have gotten so tired of having a separate sphere mod for each class and all of them being dropped by their original creators. That being said, thank you so much for this wonderful mod. It's near to perfection in my opinion, but I do have two small suggestions. While they may have already been suggested, I didn't see either in the Suggestions Compilation, so I thought I'd chip in. 1. Template Options After downloading LunarSphere, I immediately set up my Hunter so I could get back in the game, but later began work on a default template for all of my characters to eventually use. It came out like this: i32.tinypic.com/5ttmd3.jpg Once completed, I switched to my Mage to test load my newly created template, which loaded like this: i25.tinypic.com/29mvxtz.jpg As you can see the Template saved the positions and function of the Mount, Potion, Food and Spell/Item/Macro buttons I created. It did not save the settings that hid the Action Bar, Bottom Bar, Experience Bar, Gryphons or Player Frame, nor the positions of the Main Sphere or any of the empty Menu Buttons. I have since rectified the lost positioning of the Menu Buttons by changing each one's right click function to that of an empty Spell/Item/Macro button before saving the template. This causes the Menu Buttons to load in their proper positions. While I have no problem continuing to do this for my blank templates, it would be nice if I didn't have to. I'd also like it if the Main Sphere would load in the same position as it was in when the template was saved. Finally, an added check box in the Save Template dialog to allow optionally saving the settings in the 'Other' Menu would be wonderful. 2. Item Quick Swap i25.tinypic.com/1e6uf7.jpg Sometimes there are (1)Quests that require the use of a specific (2)Item given to your character just for that quest. These items need to be clicked on multiple times throughout the quest, so most times you'd just put them on your (3)Action Bar. If you're using LunarSphere as pictured above, every time you get such a quest, you have to turn button editing on, drag the item you want onto the button, turn button editing off, complete the quest, rinse, repeat. This gets very tedious if you have several quests a day that require this process to take place. Right now LunarSphere has Spell/Item/Macro and Spell/Item/Macro (Self Cast). I think it would be very useful to have a third Spell/Item/Macro (Quick Swap) for instances such as this. In essence, it would be a button that is always in edit mode, even though the 'Edit Buttons' function is turned off. That way, the player could drag and drop items onto the button for use at any time without having to go through the menu. These are minor suggestions for what is, as I've said, a near perfect mod. Again, thank you so much for this mod Moongaze, please keep up the good work!
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Post by Moongaze on Jun 20, 2008 5:27:41 GMT -5
I just recently discovered LunarSphere and Moongaze... you are my favorite modder in existence right now. I've used Venantes, Necrosis and Cryolysis to death and have gotten so tired of having a separate sphere mod for each class and all of them being dropped by their original creators. That being said, thank you so much for this wonderful mod. It's near to perfection in my opinion, but I do have two small suggestions. While they may have already been suggested, I didn't see either in the Suggestions Compilation, so I thought I'd chip in. Thanks for the praise! I love ego boosts because, well ... it's like eating chocolate. On top of ice cream. There are a lot of suggestions that aren't on the list yet. It was my fault for not starting a compilation thread when this project started. Chaos was kind enough to start it for me a few months ago, but he, I'm sure, didn't want to wade through all the posts as well. I agree. The template options that I let users save is slightly limited, but I had to make that decision at the time because of time restraints. The "Others" tab makes since to be saved, since it can be a part of the sphere setup (i.e., no action bars because LS is the new action bar). The issue you were explaining for the button menus and their positions not saving is actually a bug! Thanks for pointing it out! I guess the template loading is treating the menu buttons horribly, so I'll add some code to fix it up. Hmmm. This idea is pretty good, but it could only work for the left-click actions since trying to drag with the middle or right mouse button doesn't really work. I might look into this idea in the near future, as I also agree that it can be tedious to do as you described. Another solution to this issue is a menu that auto populates with quest items in your inventory, up to 12 items. Of course, the only issue with this is that you got 12 buttons, and some people carry two or three bags of quest items (O.o why?). This is actually a very popular suggestion and is something I was to impliment which could also serve as a solution to your issue as well, although you will lose one menu button that will be dedicated to up to 12 quest items. Another proposal is just a "Quest item" button type that will auto-populate with the first quest item it finds. LunarSphere would keep a list of about 12 or 24 items that would be used as quest items that the user actually has and, while loading, will populate each button of this type with an item from the list. If you have 3 buttons, but only 2 items, it will fill out 2 buttons and when you pick up a new item, it will refresh the buttons as well. Of course, if you lose an item, it will also refresh and remove it from the button. There are various pros and cons to these methods, but they are simply ideas that I'm pushing around. These, like your suggestion, would only work while out of combat. Once combat begins, the buttons have to be locked down and nothing can be added to or removed from them. So, quest items you pick up during battle and need to use in that battle (I don't know if such things exist, as I can't recall) won't appear on the buttons. What are your thoughts on these ideas? Thanks again!
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Post by syblaze on Jun 20, 2008 16:44:16 GMT -5
First, let me say thank you for your prompt response and attention to these suggestions. It's a rather pleasant thing to wander through your boards and notice that you actually care about what you're doing here. Of course! Everyone deserves ice cream with chocolate sometimes, especially people who work so hard to make something so cool for the community! I understand, and I'm glad you agree. I don't know how many other users will completely replace their UI with LS, but it's something that's cleared up a lot of space on my screen and I adore it. I'm also glad to have found a bug for you. You only mentioned that the menu buttons not loading in their proper positions was a bug though. Is this also true for the main sphere? I suppose the person using the quest item button could set up the right and middle click for something else, that way they would still be functional while using the left click for the item. I really don't like the idea of an auto populating quest item menu at all. My main issues are: 1. Lost Space On average, there are three to five quests per mini-zone, and likely only one that a player would be working on at that very moment that requires the use of a quest item. Sure, the next mini-zone the player moves into will have another quest that requires an item, and the next, and the next, which is why the way putting quest items onto the menu bar with the current system is so tedious. However, seeing that they are likely done with the first quest item, whether they've turned in the quest to remove said item from their inventory or not, why would they not just replace it on the button with the new item? Loosing the use of twelve buttons when a single button could do the job more effectively seems a terrible waste. Also, as you saw on my Hunter, I used all of my main menu buttons in the initial setup; admittedly, I've since realized it would be better to change the Mount/Hearthstone button into a menu and put the Potions, Food/Drink and Item buttons in a sub menu to free up some of them. Despite that, I could conceivably not have a main button left over for use as a quest item menu. There are only ten main buttons, after all. The chances that I cannot spare a single sub menu button, when you consider that there are a maximum of a hundred and twenty, are ridiculously slim. 2. Clutter I might not carry three bags of quest items with me, but when I'm doing dailies, I do tend to have a lot of them. Again, I'm only ever using one of them at a time. One of the major attractions of this mod is the ability to make your UI so much cleaner by getting rid of everything you don't need and adding the things that you do need. A menu that automatically re-adds several things that you don't need would be destroying a large part of the allure of LunarSphere. While I still don't like this option, it is much more agreeable than the menu button option. My main problem with this one is, again, a matter of wasted space and clutter. If I only want to have the one button click for quest items but I have five quest items in my inventory, it's probably not going to pick the right one to load. That means two buttons with all three clicks set to quest items (that's assuming I have a three button mouse instead of a two button). Otherwise I have to go through the whole menu process to edit the button, defeating the purpose of this button's implementation. Then there's the fact that while I'm only using that one quest item out of the five that are loaded... There are four other button clicks that could be dedicated to something more useful. Of course, if this button could work as described, but when set as the left click action also allow for the drag and drop of quest items onto it to change which quest item is called, I would be perfectly happy with it. It would, by all means, be the best suggestion. Teehee... I suppose I got a little long winded, but I really, really like this mod. Any return thoughts on this would be grand. Again, thank you for your time and attention. ;D
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Post by Moongaze on Jun 20, 2008 18:48:35 GMT -5
First, let me say thank you for your prompt response and attention to these suggestions. It's a rather pleasant thing to wander through your boards and notice that you actually care about what you're doing here. You're quite welcome! When I started this project, I really did want the community to be a part of it. It truely helps to keep the quality high and make the project more embraced by the users. Especially when someone makes a small suggestion and I happen to throw it in like a ninja. The sphere position is saved via the layout cache in WOW (so, WOW takes care of it per character) and not saved anywhere within LS. This will be changing soon though, and the position will be saved. If a user turns off LunarSphere for one session and reloads it another time, the position resets and I can't have that It's been a "bug" for a while, and I'm sure a lot of people who have been following this project for the past several months will be very happy to have it finally added, haha. Well, it was pretty easy to add the button type that you suggested. I tested it and it works ... but I wonder if this is a good idea. Would it be better to just have an option in LunarSphere called "Force drag-and-drop assignments" which will make all the buttons accept drag-and-drop assignments, even while button edit mode is off? Just turn it on while you're questing and you're good to go. If you're going to be raiding, maybe turning it off would be good, so you don't accidently drop something onto a button. Of course, it only works with drag-and-drop, so as soon as you release the mouse button while something is attached to the cursor, it will become a "click-to-drop" assignment and will be ignored and the button edit mode will be required to be turned on. This essentially will do what you want, but will expand it to all buttons and require less setup as you don't need to define the special button type for the one or two button you want to quick-swap. It might also be good for people who hate having to go into button edit mode to assign stuff. That way, you can click a button to cast stuff, and still drag stuff to it to change it. Once again, drag-and-drop only works for left-click assignments anyway. Thoughts?
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Post by Moongaze on Jun 21, 2008 1:18:09 GMT -5
... hehe, I just added the "Force drag-and-drop assignment" to the new build of LunarSphere. I hope that is okay for now. Since I already put in the work to do the "Quick-swap" button type as well, I just changed two lines of code from that to make it "Focus-cast" instead, so I just added two features instead of one, haha. As for the template ideas, I will tackle that soon. The sphere position issue will be taken care of sooner, though
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Post by syblaze on Jun 22, 2008 16:20:55 GMT -5
You're joking?! It's done? Wow. I don't know when I've ever gotten a quicker response to... anything. So now you can set up individual buttons to drag and drop left click actions, or pick an option in the menu that allows all buttons to do this? Sounds like a winner to me! I'm glad you're keeping an eye on the templates as well. Hope to see more great things out of this mod! <3
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Post by Moongaze on Jun 22, 2008 18:00:25 GMT -5
There is an option in the Debug tab of the LunarSphere settings window that will let you "force darg-and-drop assignments." If it's on, then every single button on the sphere will let you do it, not just the submenu buttons. I originally created the "Quick-swap" button type to do what you wanted, but decided to just make it a global setting, not per-button. So, I just renamed the "Quick-swap" button type to "Focus-cast" and it will now auto-target your focus with the spell that is assigned.
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Post by lothaer on Jun 22, 2008 23:17:45 GMT -5
moon = code cat god.
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