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Post by grimble on Jun 19, 2008 16:40:25 GMT -5
Hiya, Not been very active for a while here because I've had a break for a bit from WoW. Very impressed with the improvements made during my break I've just started messing with a Paladin, and trying to set everything up and what not - always a good way of testing out add-ons and what I need and not. Now my suggestion... On the 10 main spheres its possible to show and hide them or their sub-menus, depending on if the character is in or out of combat. How much work would it be to extend this to all of the sub-menu buttons? My reasoning behind this, is that it would then possible to have a 'utilities' menu, with bandages, potions, food etc in, but have potions only appear in combat and bandages/food appear out of combat. The same could apply to resurrection spells and other items that you'd never even think of using in combat (or are technically impossible to use in combat). Now I know that something similar could be achieved via macros, but LS features like choose the best xxx item can't be simulated like this. I'm not advocating to give each button a in combat/out of combat state either - that would just be crazy!
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Post by Moongaze on Jun 19, 2008 18:11:47 GMT -5
Good to see ya again! Welcome back to the crazy house that is the forums, woot!
Granted, you don't want a "state" like a shapeshift form, because that would be crazy =) Hehe.
Sadly, I think I'm going to have to decline this suggestion, mainly because it would generate more CPU cycles to check each submenu button for their view settings as well. Also, with the way the submenu visibility is set, the main buttons I just show or hide, whereas the submenu buttons will take on the state that the menu button is in (which can be "opened menu" or "closed menu" for the sake of simplicity). So, when a submenu button is hidden during combat, it just means that the menu auto-closes when combat starts.
Now, to give you a little light at the end of this tunnel, I do plan to allow users to spawn new menu buttons in the future. In theory, one could just spawn a menu button that is just for healing outside of combat and set it to hide itself and the submenu buttons when combat is going, and then appear when combat ends, which would pretty much give you the ability you want. Plus, you'll have even more buttons to mess around with. I don't think I will place a cap on the amount of buttons one could spawn, so users could theoretically have 1000 buttons (updating the cooldowns will be a nightmare on the CPU though, haha). In fact, those Shaman peeps could have their entire screen full of "Chain Heal" buttons and they would be able to cast it by clicking ANYWHERE on the screen. (inside joke of my guild, but maybe other guilds know what I'm talking about).
Hopefully my button spawning option will be enough to make you happy for now, although it probably won't appear until a month or so after the public release =(
Also, a lot of people have trouble detaching the buttons from the sphere because it creates a hole around the sphere, messing with the aesthetics of their interface that they don't like. I have been thinking about automatically compressing that space when a button is detached, so the holes don't appear. I have to think of some good ways to do it, but that might be in the future as well (9 buttons around the sphere, in equal distances, with 1 button floating).
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Post by grimble on Jul 5, 2008 9:27:09 GMT -5
Yup, that makes sense I'm still playing aorund with various UI setups and don't think I'll ever come up with a perfect one, though LS is always a given as my button control. Having extra menu capability would be superb though, as it would mean that we can use the LS button capabilities. I used a standard menu for my Paladin blessings, and it was (is) a nightmare, as I tend to setup the right click as self cast for everything in LS. Also, a lot of people have trouble detaching the buttons from the sphere because it creates a hole around the sphere, messing with the aesthetics of their interface that they don't like. I have been thinking about automatically compressing that space when a button is detached, so the holes don't appear. I have to think of some good ways to do it, but that might be in the future as well (9 buttons around the sphere, in equal distances, with 1 button floating). Throwing in another point here - I personally have my LS aligned with the bottom of my screen, and pull off either 2 or 4 menus to place elsewhere - I quite like having gaps in the buttons, providing it's symetrical of course.
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Post by Moongaze on Jul 5, 2008 15:03:02 GMT -5
I used a standard menu for my Paladin blessings, and it was (is) a nightmare, as I tend to setup the right click as self cast for everything in LS. Nightmare because there are only 12 buttons, but there are 9 blessings (single target) and 5 blessings (raid/party)? I would have to have two menus if I used the setup like yourself, but once again, it would tie-up another menu Oh yeah, that's why I didn't do it. Well, I might add the feature and it can just be turned on if people want it, just like the compressing submenu buttons option. That should take care of everyone, eh?
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Post by grimble on Jul 6, 2008 7:25:19 GMT -5
Hehe, trying to please everyone, each with their own opinions - I don't envy you!
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