reyn
Newbie Beta Tester
Posts: 4
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Post by reyn on May 3, 2008 18:40:40 GMT -5
Moongaze has said he envisions various "special purpose" buttons and menus. Two being a non-combat pet button and a quest item auto bar. Here are my wishes for auto-bars: 1. Non-combat pets (show all the icons on a dynamic menu) Maybe 2 buttons: 1 to create an automenu of pets and another to just get a random one. 2. Quest items 3. Buff foods: show me a menu of all the different buff foods I have 4. Elixirs/potions/flasks/scrolls (all that stuff, options to show or omit certain types might be nice, but not necessary) 5. Professions/skills: this would make building templates easier For "special" buttons: I'd love to have non-macro actions. For example, I use ClosetGnome on my druid and I'm feral most of the time. However, I keep a Healing set in the bank. It would be nice to be able to click a button to issue the command: "/cg banker store healing" or "/cg banker retrieve healing". I hate wasting macro slots for that kind of thing. The whole auto-bar/special button thing kinda screams out "plug-in" to me though. Maybe that's the best way to implement them? Just wondering. Thanks for the awesome mod and keep up the great work!
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Post by Moongaze on May 3, 2008 19:29:06 GMT -5
The quest item auto-bar is usually easy enough to make, since quest items has an item type of "quest item" in WOW. When it comes to potions, elixirs, flasks, and scrolls, I'm not that lucky and usually have to item IDs for these. Healing potions and mana potions are special, since they all cast the same item spell. It's the elixirs, flasks, and scrolls that are troublesome and need to be added individually. I want to add auto-populated menus in the future, but it will be a while before that becomes a reality. Non-combat pets, I thought, was going to be easy since Blizzard put those pets into a "Pets" category ... but that's typically for purchased pets and a few others. A LOT of non-combat pets still aren't in that category and I would need to search for them manually, which would require some updates every time a new pet was added. A plug-in might be the best way for these ideas to work, especially if I leave someone else to do the coding =) I do plan on adding custom macro buttons to LS, so that the user can create them and dump them onto buttons in LS, without the need for using your own macro buttons. I don't know if I'll just let the user type the macro on a per-button basis, or store them in a macro database and let the user add a macro from the database to a button. The pros of the macro database is that it's easy to add the same macro to multiple buttons (don't know why you would want to), and if you wipe your buttons, you can restore those macro buttons quickly. However, the cons would be that all characters would have these macros in the database and it will take up a little extra memory for all characters (1k to 5k, depending on how many macros you make). The pros of the per-button is that you just type it into the button and you're good to go. Transfering the macro to another click, or another button, or cloning it ... is the con, since you can't and will need to just re-type it or re-paste it. Thanks for your suggestions Glad you're liking the addon.
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