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Post by Haggo on Apr 10, 2008 9:29:36 GMT -5
Would it be possible to add a keybind window, where all buttons are listed so the keybindings could be edited from one central location? I suggest this, because I mostly only drag and drop my actions on the buttons and I find it tedious to have to edit single buttons because of the keybinding. Besides, I sometimes play around with different keymaps, which works fine with the Blizzard bars, but is hell of a work within LS.
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Post by Moongaze on Apr 10, 2008 9:41:53 GMT -5
Sure, I can look into adding this feature. Since LS can have up to 131 buttons (including the sphere), this window would only show the buttons that currently have an action set for one of the clicks. This probably won't happen until after the public release happens though ... but I'll try to get it out as soon as I can
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Post by Haggo on Apr 10, 2008 16:31:10 GMT -5
Great! But tbh, I'd prefer to be able to edit all buttons, including non-used (you know - my playing around ;D ). I know that's a HUGE window floating through your mind, but maybe you could solve this by adding a tab called "keymap" to the options window and let the right side have own subtabs for each main button? ... idk ... but I would be happy with any solution, anyway. Btw. - do you know the feeling when using too many smilies?
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Post by Moongaze on Apr 10, 2008 16:36:05 GMT -5
You do realize that there are 131 buttons, each with 3 clicks ... and each button has support for stances (another 6 or 7) ... so to cover everything, you would have to scroll up and down 131x3x7 button keybinds ... thats ... 2751 entries ... Even without the stance support, you're still looking at 393 entries ... And there's always room for more smilies!
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Post by Haggo on Apr 10, 2008 16:40:02 GMT -5
I did realize this. But now, that you mention the numbers ... eh ... and I forgot the stances - playing warlock doesn't support thinking of that. ... ... ... Forget the last part, only having currently used buttons would be perfectly fine.
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Post by Moongaze on Apr 10, 2008 18:10:42 GMT -5
kk, that's what you'll get ... ... eventually
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Kharon
Very Talkative Beta Tester
Posts: 100
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Post by Kharon on Apr 13, 2008 13:52:14 GMT -5
ill just post here cus' this thread has to do w/ key bindings... I was wondering if u could make the key binding a "bound" setting, as I use the ten main buttons as my main actionbar, and would like the key bindings to stick between assigning buttons and transferring settings... f.ex. loading a template w/ 8 of 10 -now empty buttons on a new toon (the abilities don't exist...) but still have their key bindings on the empty buttons so that when i eventually assign some, i got a keybinding to press! -THX in advance for any consideration BTW, this addon Rocks!
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Post by Moongaze on Apr 13, 2008 14:18:16 GMT -5
One thing you could do is create a template just for keybindings. Then, on each character, load the template and the bindings will be set. Your other settings will stay the same, as long as you load just keybindings.
Also, I think I made is so when a button is cleared or deleted, the binding stay. Although when you load a new template, those buttons don't have the bindings yet. So, using the template idea, you can use the generic binding and save a new one of it with just binding data and load it on all your toons. Right now, however, I don't think you can open an "empty" button and assign a keybinding. I think the button needs an action before it can modify the binding. I am going to change that in the future so that you can add or remove a binding on an empty button.
Thoughts on the template shortcut?
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