xanilus
Newbie Beta Tester
/cast Stealth /lurk
Posts: 8
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Post by xanilus on Mar 22, 2008 13:39:35 GMT -5
First and foremost, (as these things tend to go) Moongaze, I love the work you've done on LunarSphere. I've been with it for a while now and it just keeps getting better. Through various classes and different setups, LS cuts down to one mod what I used to use dozens for. Thank you.
Inaugural introductions aside, I have a quick query/suggestion.
The newest toon I've been playing is a druid. As with my other classes I've gone and set LS up radically different from each use, and come to a point where I'm not sure what to do with the outer gauge. Originally I'd gone with simply tracking health, but a thought occurred to me. I've searched around and haven't seen any mention of it, so hopefully I haven't missed it and end up duplicating a suggestion...
How possible would it be for the outer gauge (or inner, whichever) to track just druid caster mana? For instance, when I shift into cat or bear, if I have it set on 'Mana/Energy/Rage', the gauge itself shifts to track whichever form I'm using. What I'm looking to see is if LS can NOT shift with my forms and continue to track only my mana.
I've used Pitbull to track druid mana for a while, but between health, energy/rage, druid mana, casting, lifebloom, etc., I'd like to cut down on bars, and think having it tracked in LunarSphere would be perfect.
Like I said, I'm not sure if it's been brought up before, but seeing as this is the first time since I started using LunarSphere that I thought of something that wasn't already implemented/planned, I figured I'd mention it. Either way, loving LS and can't wait to see what the future holds. ^^
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Post by Moongaze on Mar 22, 2008 15:10:01 GMT -5
Thanks for all the kind words, xanilus Makes my day whenever I hear praise for my work. ;D As for your suggestion, I don't use my druid much, so if I describe how this feature should work and get it wrong, forgive me It sounds as if you would like to have a gauge event that shows mana, and only mana. When you are a druid and you shapeshift, a "mana" event will continue to show your current mana if you were in normal form. That way, while you are in bear form or cat form and you need to switch back to normal form, you will know, before you switch, how much mana the normal form will have. If this is the case, I can do this pretty easily. My only question would be about how the normal form mana works while you are shapeshifted. Does it increase with normal mana ticks, or is it frozen and never updated until you switch back into normal form? I'll log into my druid and test these questions myself late tomorrow evening, as I will be gone from my testing environment for the next 36 hours, but if I have the information before then, I can write the code down on paper to have it pretty much ready for implementation when I return home. Great idea, and I will definitely add it. Now that I'm finished with the Stage 6 features, Stage 7 will focus on three new tabs in the settings window (Tooltips, Templates, and Memory) as well as add new sphere and gauge tracking events, some extra skinning options, and a little bit more here and there to make things more complete. All the hard stuff is pretty much finished ... so the rest is all fun and games
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Post by Amorob on Mar 22, 2008 15:45:53 GMT -5
You should look into the mod Druidbar to see how this is done. It is a bit more complicated that a standard increasing formula. You might even be able to use druidbar for the math and just read what you need from it.
Druidbar is used by Xperl and a variety of other mods for this purpose.
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xanilus
Newbie Beta Tester
/cast Stealth /lurk
Posts: 8
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Post by xanilus on Mar 22, 2008 15:49:19 GMT -5
You're certainly welcome, and I'm glad to say so. Credit where credit is due, they say.
You've got it pretty much exactly right, and that's just what I was thinking. I figured someone else would be better at explaining how druid caster mana works, so this is copied directly from what I found on wowwiki:
"Mana regeneration still continues but at a slightly reduced rate. Mana reducing abilities such as Mana Burn have no effect while in forms, though Viper Sting will continue to tick. It can however be removed as it is a poison."
I'm not sure exactly how reduced the rate is, but it generally keeps an idea in mind for "Oh, hey, I should heal. Have enough mana? Yep." Or when needing to shift from cat to bear, for example.
I'm glad it's not too complicated a suggestion, and also like the idea of templates and memory tabs. I'll have to see how a tooltips tab works out, since right now they're pretty much exactly how I like 'em. ^^
Thanks again, and looking forward to seeing all the new bells and whistles.
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Post by Moongaze on Mar 22, 2008 16:19:25 GMT -5
The tooltip tab will have the 4 options that are found in the Debug tab, the ability to move the tooltip to a new location (for LS tooltips or for ALL tooltips in WOW, if you don't like the default lower-right hand corner location). I'll also have some other tooltip stuff in there that people can monkey with (ability to show or hide keybinds on the tooltip, for example). I'll look at the druid mana regeneration in that addon, as well as the documentation for it that Blizzard has somewhere on the web I should be able to add said functionality.
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Post by scaredofspiders on Mar 22, 2008 16:34:48 GMT -5
Tooltips? Did I hear tooltips?.. can you hijack the tooltips of other addons as well? That could replace my whining about tooltips in fubar.
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xanilus
Newbie Beta Tester
/cast Stealth /lurk
Posts: 8
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Post by xanilus on Mar 22, 2008 16:45:55 GMT -5
Hmm, that sounds pretty interesting. I might be able to drop Lithe with features like that. Once again, LunarSphere ftw.
Awesome. ^^ I'm sure it goes without saying, but feel free to take your time. LS improvement are well worth the wait.
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Post by scaredofspiders on Mar 22, 2008 16:58:47 GMT -5
OHOHOH. hehehe..... I think this is way beyond what you'd want in LS, but I'll toss it out there anyway--have this feature list the currently used addons that affect tooltip (the ones we'll be hijacking, mind) with check boxes featuring such options as "hide tooltip," "do NOT hijack tooltip," and "allow mod to add information to tooltip".. And tooltip colorizing for that Green UI™... And and and.. display default tooltips as THIS color with the option to set addon tooltips to a different color... I would think all addon tooltips could live with the same color. I see no point in giving every addon their own!
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Post by Moongaze on Mar 24, 2008 21:25:10 GMT -5
Now that I'm back home, I'll be looking at the druid mana and how it functions while in other forms. I'll do some testing on my level 20ish druid as well as look up equations for how it works and what factors go into the mana regeneration. scaredofspiders: I know that I can hijack tooltip creation of other tooltips, but I like you stated, it's a little above and beyond the call of duty when it comes to what LunarSphere can and should do. For all other tooltips, I pretty much mean the game tooltip, which displays data of what you're moused over in the normal interface (and most addons that use that tooltip). Fubar, I believe, uses a tooltip that inherits the properties and functionality of the game tooltip, but is separate from that tooltip and fully controlled by Fubar. I can hijack the functions that the game tooltip use and, if the Fubar tooltip uses those functions, I can hijack it as well. The tooltip positioning that I proposed is pretty much just for the default game tooltip. While I could add a feature in LunarSphere that will surpress tooltips (in theory) and show them only when you hold the CTRL, ALT, or SHIFT buttons, that might be a little much. Although I can determine what addon a tooltip belongs to, it is something that the user would have to set up, if they wanted to not show tooltips from that addon. As for tooltip recoloring, I could do that, and probably let the user select various designs for the tooltip, border color, and background color (even opacity) in the future, if that is something people would actually use. If someone wanted an all-green UI, that idea could be taken care of. However, I can't guarantee that my method for handling the recoloring or hijacking would be CPU efficient, so it might drop your FPS by ... 1, if any. Right now, the tooltip tab will be very basic and not do a whole lot to OTHER tooltips I might consider more options in the future to do pretty much what you suggested, or ways to do what you suggested by turning on some things that, when combined, make the magic formula of awesome in your eyes
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Post by scaredofspiders on Mar 27, 2008 14:41:38 GMT -5
<(o.0)>... but but but.. you do make the magic formula of awesome in my eyes! hehehe I just love how crazy customizable this thing is
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Post by Moongaze on Mar 27, 2008 15:01:12 GMT -5
... it will get worse, but not too much worse. I'm running out of customization ideas with what I currently have
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