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Post by Exuro on Sept 16, 2007 20:00:17 GMT -5
Could you make a button to use the "best" mana gem and "best" healthstone?
It would work like this. It would look at your health or mana bar depending on the button. It would also look at the max value of all the healthstones and mana gems. It would then look at the deficit you currently have of mana/health and pick the best gem/ston to use.
For example, you might not want to use the biggest mana gem if you are only down 500 mana. Why not just wait till you are down that much? Because you want to use all your gems in one fight, just like your healthsones. If the value is below your lowest gem or stone, it would just use the lowest value one you have.
I think this would be a great addition for a lot of people. Please let me know if I am being unclear.
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Post by Moongaze on Sept 16, 2007 20:25:10 GMT -5
Sadly, I can't update the buttons in combat, so it couldn't make any logic decisions that would be useful while in combat. While I could do this out of combat, as soon as you're in combat, you're stuck with whatever you had. So, if you were missing 300 mana before combat started, the button would have a very weak stone assigned. But combat starts and you are now down 2000 mana and have only a weak stone to use.
This might be good for out of combat stuff. Sadly, for in-combat stuff, I still think it would be more ideal to have a button assigned per stone.
Now, what I can do (maybe in the future) is have buttons that have healing items or mana restoring items inside them checked every second or so. The BEST mana restoring item, or BEST health restoring item that was found on the buttons could recieve a green highlight, letting you know that if you need to use an item, you should use the highlighted one because that's the best bet. In theory, I could do the same thing for healing spells and really help priests and other healers keep from overhealing their targets. I could probably also do it for damage spells, but I would need to know the target's HP, and that would need mobhealth (unless I want to use my own calculations, which were pretty accurate last year when I tested them out, but are more like "in the ballpark" values than exact)
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