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Post by Rested XP on Aug 25, 2007 9:50:57 GMT -5
You can set the gauges to show xp, but it be lacking rested xp. Would be nice have that added in.
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Post by Chaos on Aug 25, 2007 9:52:41 GMT -5
My topic. For some reason it logged me out at some point....
Meh.
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Post by Moongaze on Aug 25, 2007 17:46:05 GMT -5
I can look into that as well. The sphere gauge and text events are VERY basic right now. I was planning on adding a LOT more around Stage 6 or Stage 7. That's one of the things I was going to cover, along with target hitpoints, pet hitpoints ... um, others that I forgot right now
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Post by grimble on Sept 8, 2007 10:50:07 GMT -5
I'll add another thought on, rather than creating a new post. Is it possible to have either guage give you a representation of ammo left in pouch? e.g. I can have 3200 bullets/arrows in my pouch, but have 1600 left, so guage would be half full/empty
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Post by Moongaze on Sept 8, 2007 17:34:24 GMT -5
At some point I will be adding a "Bag Slots" sphere text and gauge event that will show how many total slots are being used on all of your bags and represent it with text or a gauge. I can also add "Custom Bag Slots" which would take a specific bag and give that bags data. I will also be having an "Item Count" event type for the sphere text that will display the total number of a type of item in your inventory. This event would only work well for the text, since it just gives a number. For you idea, I think it might be better to just have a new type, which works for text or gauges, called "Item Count Percentage". This will let you assign an item you want to count, and then assign a number which is the max of that item you want or would carry. Then, it will check the count against the max, create a percentage, and display it in the gauge properly, or event as a sphere text event as 48%. I already have the "Ammo Count" sphere text event that gives the ammo count of whatever is in the ammo slot on your character, I could add "Ammo Count Percentage" as well that will do the exact same thing, but it will not need to be changed when you swap ammo. There's a LOT of sphere text and gauge events that I have in mind, but haven't added yet because I've been working on more of the "meat" of LunarSphere. The events are actually easier to make then the buttons, stance support, speech library, and more. Does what I have in mind work for you? Any other ideas?
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Post by grimble on Sept 14, 2007 8:09:54 GMT -5
Hiya, yup an item count % would be spot on. I already use the ammo count in the sphere on my hunter, which had meant that I can drop the AmmoFu addon (which doesn't actually update as efficiently as LS!) Don't know about anybody else, but I'd rather the actual content of LS were done before the extra bits. The old 80/20 rule (80% work for 20% effect!) seems to apply
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