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Post by dannyboy on Aug 7, 2007 14:40:18 GMT -5
Since I haven't seen it anywheres, I would like to suggest some way to make the highest health/soul/spell/firestone you can, similar to how you can 'buttonize' drinking the best health/mana-potion.
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Post by Moongaze on Aug 7, 2007 15:17:06 GMT -5
You mean "make" the best, or "use" the best?
Since the Create Healthstone, Create Soulstone, Create Spellstone, and Create Firestone abilities, when assigned to a sphere button, automatically cast the highest rank ... you should always have the highest stone being made if you just drag the spell to a button. It doesn't track the rank of the spells, so if you level up and get a stronger version of the spell, it will cast the highest rank that you have. Thus, a button like this wouldn't really be necessary.
However, a "use strongest/weakest (one of the stones)" would make sense, being that they all pretty much have different names, and in some cases, different strengths of the same name (healthstones, with the improved healthstone ability).
I plan to add a "use strongest/weakest healthstone" as well as manastone to LS, and I will now look into adding Soulstone, Firestone, and Spellstone to the list of stones as well.
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Post by dannyboy on Aug 8, 2007 14:21:02 GMT -5
Well, I did mean make, but if it does that already, excellent(I automatically used the highest spell I had on the button). But, that leads to something else...a 'trade healthstone' ability for the buttons. That way, I could use the same button, just diffrent mouse-clicks, to make, trade and use the healthstones. I get quite a few requests for stones in dungeons. Also, as an aside, as it is now, the 'best health potion' button sees health stones as potions. Just so you know, if you didn't already.
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Post by Moongaze on Aug 8, 2007 15:52:34 GMT -5
The healthstones were grouped togethers as potions intentionally for now. I'll be separating them in the future (I'll have "Use strongest healing item" (potion or healing stone) "Use strongest healing potion" and "Use strongest healthstone" The trade healthstone sounds good. So does trade all other types of stones. Mages and Warlocks could use that feature
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Post by Exuro on Aug 8, 2007 22:00:42 GMT -5
Trade healthstone is kind of pointless w/ soulwells. No one trade's soulstone's anymore. They are distributed by mas quantity via soulwells. Also I think you should abandon the trade water button. The button only benefits one class and they are coming out w/ water fountains in the expansion anyway. Too much hassle for something that is not going to be used in the near future and was only for mages anyway.
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Post by dannyboy on Aug 9, 2007 1:49:53 GMT -5
Trade healthstone is kind of pointless w/ soulwells. No one trade's soulstone's anymore. They are distributed by mas quantity via soulwells. Also I think you should abandon the trade water button. The button only benefits one class and they are coming out w/ water fountains in the expansion anyway. Too much hassle for something that is not going to be used in the near future and was only for mages anyway. Yeah. Because, you know, everyone is automatically level 70, bought that spell, and is out of combat, all the time. There are those that doesn't fit that rather narrow list, you know. Should they do without? And for the ones that only benefit from a button...does that mean the 'use mana potion' button should be removed, too? After all, warriors and rogues don't benefit from that one.
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Aug 9, 2007 8:10:27 GMT -5
The trade healthstone sounds good. So does trade all other types of stones. Mages and Warlocks could use that feature I agree Moongaze about the trade healthstone button. The gems created by mages cannot be traded so no need to muck with that part of it. Yes Exuro there are soulwells however I do many things as 2 man, there is a cooldown for Soulwell and a trade healthstone button would be nice and as dannyboy pointed out Soulwell is not available to low level warlocks. I also think you should continue with the trade water function as well. The new expac will not be out until Nov '08 and once again the Water Fountains will only be available to high level characters. This is one of the coolest mods that has ever been developed and it should be usable and functional for all classes from L1 - L?? I would personally be very disappointed and disillusioned if all suggestions started becoming only ones that cater to L70 toons. LunarSphere is not an End Game mod - you did not start making it with that intention Moongaze and I personally do not think it should be turned into one now. Ele
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Aug 9, 2007 8:25:35 GMT -5
As an enhancement shaman i go through healthstones faster than anyone else in my group. The warlock usually puts down a soulwell at the beginning for the entire group, but after 2-3 fights i need another healthstone and no one else has consumed theirs. It makes no sense to create a soul well just for me, it would just slow down the progress of the group or raid.
I can imagine the same thing happening for the water fountains which are not in the game now and no one really knows when they will be implemented. If someone consumes more water than someone else, it would just slow things down to have to create a water fountain for just one person.
I agree with Elassar...
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Post by Exuro on Aug 9, 2007 10:40:13 GMT -5
Yea, I only raid so forgot about all the lower levels and 5 man's that don't use soulwells. When you think about it, it wouldn't be hard to add since it will be the same functionality as the trade water but w/ a different item.
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Post by Haggo on Aug 9, 2007 13:35:30 GMT -5
Coming to think of it - wouldn't it be possible to have an open-for-all-items trade functionality? A window to drag items you want to trade to (similar to like the buy-menu already works) and the possibility to assign buttons to each of them? ... however, that could make trouble regarding similar items (as the different healthstones).
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Aug 9, 2007 14:59:17 GMT -5
Coming to think of it - wouldn't it be possible to have an open-for-all-items trade functionality? A window to drag items you want to trade to (similar to like the buy-menu already works) and the possibility to assign buttons to each of them? ... however, that could make trouble regarding similar items (as the different healthstones). This may prove useful to elixir alchemists that sometimes makes ~10 elixirs and needs to spread them out for the entire raid.
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Post by Moongaze on Aug 9, 2007 15:12:08 GMT -5
I can look into a custom trade type. Basically set the click type as "Trade assigned item" and drag the elixir or whatever else to that assignment box and it will trade it for you. The next issue would be how many to trade ...
Maybe I'll add a feature somewhere that will let you make custom trade types where you set the item and the trade amount. It can populate the click-types menu with the custom stuff as well ...
Ouch, I can't tackle that right now. It will have to be after the public release. For now, I'll add the "Trade assigned item" type, since that's each enough ... and you'll probably have to click it once per item trade. Granted, it won't work well with water and food trading (which is why they have their own trade types made) ... but stuff like gems and elixirs should be fine.
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Aug 9, 2007 15:19:01 GMT -5
I can look into a custom trade type. Basically set the click type as "Trade assigned item" and drag the elixir or whatever else to that assignment box and it will trade it for you. The next issue would be how many to trade ... Maybe I'll add a feature somewhere that will let you make custom trade types where you set the item and the trade amount. It can populate the click-types menu with the custom stuff as well ... Ouch, I can't tackle that right now. It will have to be after the public release. For now, I'll add the "Trade assigned item" type, since that's each enough ... and you'll probably have to click it once per item trade. Granted, it won't work well with water and food trading (which is why they have their own trade types made) ... but stuff like gems and elixirs should be fine. Sorry, i did not mean to be asking for more features, was just trying to see in what ways the functionality could be applied.
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Post by raederle on Aug 11, 2007 13:25:04 GMT -5
On the trade assigned item, if set to trade "a stack" be that a stack of one for stones, or 5 for potions or 20 for waters, that would likely work. So you'd only need two settings, one for a single item and one for a stack of items. If someone really wanted to trade 3 health potions, or a half a stack of water then can still do it by hand.
Raederle
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Post by Moongaze on Aug 11, 2007 15:40:47 GMT -5
That would work well
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Post by ceniza on Aug 12, 2007 2:29:51 GMT -5
I can look into a custom trade type. Basically set the click type as "Trade assigned item" and drag the elixir or whatever else to that assignment box and it will trade it for you. The next issue would be how many to trade ... Maybe I'll add a feature somewhere that will let you make custom trade types where you set the item and the trade amount. It can populate the click-types menu with the custom stuff as well ... Ouch, I can't tackle that right now. It will have to be after the public release. For now, I'll add the "Trade assigned item" type, since that's each enough ... and you'll probably have to click it once per item trade. Granted, it won't work well with water and food trading (which is why they have their own trade types made) ... but stuff like gems and elixirs should be fine. In Arcanum, I believe, they had a tab on their options gui where you could assign certain numbers of water and/or food for each class, and when that class would open trade with you, the specified amounts of food and water would pop into the trade window. Perhaps the assigned items could be worked around that way? I'm not sure exactly if that functionality could be reworked to allow assigned items, but it's something that you could take a look at. Also, another way to handle this could be similar to the reagent window, as you said before, but with a twist. Instead of numbers, you could have an option to click a box that will specify "Stack" or "Single" upon each click of the trade button. this way, with the assigned buttons, you could have a whole menu of trade buttons, with one button for "stack of water" a different for "single elixir of uber," and a completely different one for "stack of mana potions." Perhaps players could have two different buttons for trading the same type, such as "right click to trade one mana pot" and "left click to trade one stack of mana pots" (this would of course mean that the mod would have to allow the same item to be in the list of assigned trade items twice, which could be tricky. but I think if it can be done, you would be able to do that cause you're uber ) This would alleviate some of the strain of trying to figure out how to make people auto trade strange numbers, because they could just click the trade button that number of times to trade that strange number. [EDIT:Of course, what raederle said sounds totally awesome too, I wish I had noticed it before I typed all that -_-;] I'm sorry if I'm unclear, I'm not very awake this early in the morning
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Narcle
Junior Beta Tester
Posts: 24
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Post by Narcle on Aug 13, 2007 13:09:38 GMT -5
In Arcanum, I believe, they had a tab on their options gui where you could assign certain numbers of water and/or food for each class, and when that class would open trade with you, the specified amounts of food and water would pop into the trade window. Perhaps the assigned items could be worked around that way? I'm not sure exactly if that functionality could be reworked to allow assigned items, but it's something that you could take a look at. Also, another way to handle this could be similar to the reagent window, as you said before, but with a twist. Instead of numbers, you could have an option to click a box that will specify "Stack" or "Single" upon each click of the trade button. this way, with the assigned buttons, you could have a whole menu of trade buttons, with one button for "stack of water" a different for "single elixir of uber," and a completely different one for "stack of mana potions." Perhaps players could have two different buttons for trading the same type, such as "right click to trade one mana pot" and "left click to trade one stack of mana pots" (this would of course mean that the mod would have to allow the same item to be in the list of assigned trade items twice, which could be tricky. but I think if it can be done, you would be able to do that cause you're uber ) This would alleviate some of the strain of trying to figure out how to make people auto trade strange numbers, because they could just click the trade button that number of times to trade that strange number. [EDIT:Of course, what raederle said sounds totally awesome too, I wish I had noticed it before I typed all that -_-;] I'm sorry if I'm unclear, I'm not very awake this early in the morning That option to trade certain amounts to each class was in Trade Dispenser as well. Also the option of Healer, Caster and Melee. The extra options of trading just seems to complex for a simple task that is only done a lot by Mages and Alchemists. If it was for the majority of the population then it would be worth the effort. Just my opinion on the matter.
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