|
Post by Exuro on Jul 12, 2007 15:39:12 GMT -5
I would just like to suggest how I think some of the item counts should be changed.
The First one is for any type of weapon oil, be it wizard, mana, or any lower type. Currently Lunar Sphere counts how many of them you have, but this count is not really useful because each item comes with 5 charges. This means each item has 5 uses and should count 5 times, just like you would count 5 elixirs.
The next two really can't be inplimented until you seperate the healing/mana pot functions to incluse new mana gem/health stones, but I am thinking ahead. Even though each item is different, they should be displayed by how many you have. For example the mana gem button would display a number between 0 and 5 and the healthstone button would display 0 to 3.
If you would like me to explain why any of these count's would be a better way to do it please feel free to ask.
|
|
|
Post by Moongaze on Jul 12, 2007 15:52:15 GMT -5
The First one is for any type of weapon oil, be it wizard, mana, or any lower type. Currently Lunar Sphere counts how many of them you have, but this count is not really useful because each item comes with 5 charges. This means each item has 5 uses and should count 5 times, just like you would count 5 elixirs. Already implimented Just not on your version. It will probably be in this next patch of mine, since the code goes hand-in-hand with another section I was working on. Well, with the "Use strongest mana gem" or "Use strongest healthstone" ideas, I only just recently was informed that you can have 3 different Master Healthstones (each healing a little more or less than another one). In theory, if you have three different stones (same name), the button should use any of the three, correct? Or does it only use one of them, and won't use any of the other two? Also, do all the Master Healthstones with the same name share a cooldown? I wish I had a high level mage to test stuff with on my end. It would make things a lot easier, haha. I like the idea of showing a count of ALL the stones, but I have to wonder... would it be better to show that count on a button type "Use healthstone" or "Use mana gem"? It would make since since it would be a button using a healthstone and would show the count of all healthstones. Whereas the "Use strongest healthstone" should only show a count of the strongest type of healthstone you have (which I guess you can carry three of that type, with small differences in strength). How should we go about that?
|
|
unrak
Active Beta Tester
Posts: 36
|
Post by unrak on Jul 12, 2007 17:20:48 GMT -5
tested this on my 70 mage today. What i did was create a menu for managems and dragged each kind into a different slot. they share a 2 minute cooldown so i leave the menu open. Not the result you were looking for, but A result Note: Mana Gem count does not incrememnt under 405 until you move something in your bag Also - the healthstones all share a cooldown, although theoretically you can carry one of each type. (i have done in raids before)
|
|
|
Post by Exuro on Jul 12, 2007 23:32:06 GMT -5
All 5 mana gems have diffrent names and share a cooldown. All healthstones have the same name and share a cooldown. Actually if you want to get down to it, mana gems and healthstones all share the same cooldown, which is a different one from potions. If you have not specified your code to differentiate between the different types of healthstones, I would imagine it just uses whichever one it can get to first and then doesn't use the others b/c they are on cooldown. Then the button icon doesn't change b/c Lunar Sphere still detects that you have another healthstone in your bags. I do not know how it decided to choose what gem and sadly I cannot test it b/c I am on vacation w/o wow for another 2 weeks.
I'm not sure what you are asking on your last paragraph Moon but I am going to guess. Well the cooldown would be the same for every item so would not be a problem. As for the count, it is just nice to know how many healthstones or mana gems you have left before you run out. Basically the count difference between "Use healthstone" and "Use strongest healthstone" would be exactly the same. The only difference is the order they are consumed. For "use strongest healthstone" it would be the 4.4k, then the 4.2k, then the 4k one. Personaly as a mage I am looking foward to the "Use weakest mana gem" button just because it works well w/ the way I maintain my mana pool in raids. I guess if you only want to create one of each button you could create some setting that lets you decide what order to consume them in. I don't know which idea is best. Good luck w/ this puzzle. Hope I helped.
|
|
|
Post by Moongaze on Jul 13, 2007 0:39:15 GMT -5
I was under the impression that there are 6 Healthstones, with 3 "strengths" for each one. I have: Minor Healthstone Lesser Healthstone Healthstone Greater Healthstone Major Healthstone Master Healthstone Since I can't make any on my characters, I just assumed that you could have 3 different Master Healthstones AND 3 different Major Healthstones at once, thus giving you a total of 6. Unless I'm mistaken As for the Healthstone and Mana Gem button types, I'll just include the total amount of stones LS found, instead of the count for that specific one you're using. Would work better, like you suggested.
|
|
|
Post by Exuro on Jul 13, 2007 0:50:04 GMT -5
Wow i've never tried that before. Being a 70 mage I really only use the three master healthstones. Yea thanks for making what took me 2 paragraphs to say much simpler. This method would be simpler to impliment and I would imagine that 99% of the population would never have more then 3 healstones at once anyway. At lvl 70 we don't really use lover level stones, unlike how we use all the lower mana gems.
|
|