Post by Moongaze on Apr 20, 2007 21:10:28 GMT -5
Advanced mode is accessed by holding (ctrl, alt, or shift, haven't decided) and right-clicking the sphere and/or a button. This will bring up a small menu with some options. If you click on the sphere, you'll get:
-Create action button
-Create menu button
-Sphere settings
If you create an action button, a window will appear with a whole bunch of data to modify, such as the icon for the button (will default to whatever spell/item/macro you designate, but can be changed). Here's a list of stuff the player can edit:
When you create menu button, you'll see a screen similar to the one showed when you make a new button, but there will be only a few items that can be edited. Mainly, the icon to be used, and a "viewable/show in combat, hide otherwise" setting, and a few extra options.
Sphere Settings will show the settings menu, already opened to the Sphere Settings section. There, you'll be able to assign spells/items/macros etc to the sphere itself (click the sphere, cast a spell), as well as assign events to monitor for the gauges around the sphere, and the text inside of it as well.
When you click on a button, the menu you get will have:
-Edit action button
-Convert to menu
The edit will bring up the create button feature with all settings filled-in. Of course, saving the results will just update the button, NOT create a new one =)
Convert to menu will do exactly that. Wipe ALL data for the button (except for the icon) and make it function like a menu opening button. This will ONLY work on buttons around the sphere. I do not plan to add menus within menus ... as that could look strange O.o
-Create action button
-Create menu button
-Sphere settings
If you create an action button, a window will appear with a whole bunch of data to modify, such as the icon for the button (will default to whatever spell/item/macro you designate, but can be changed). Here's a list of stuff the player can edit:
- What action the button does (cast spell, use item, drink, food, potion, track item, use macro, use mount)
- What is used/cast when left mouse button is clicked
- What is used/cast when middle mouse button is clicked
- What is used/cast when right mouse button is clicked
- Art for the button (defaults to whatever is used/cast with left mouse button, of if you set it to cast Pyroblast, that's the icon the button will use)
- Assign a "speech" library or database to button (if it's a mount button, it can use the "mount speech" library of text sayings and, when you use your mount, your character will announce in say/group/raid a random entry from the group of entries)
- Extra settings that are specific to if it's a spell being cast or an item being used.
- If it is a dynamic button (for food, drink, potions, and mounts), there will be options for using conjured items first, using the lowest rank item first, etc)
When you create menu button, you'll see a screen similar to the one showed when you make a new button, but there will be only a few items that can be edited. Mainly, the icon to be used, and a "viewable/show in combat, hide otherwise" setting, and a few extra options.
Sphere Settings will show the settings menu, already opened to the Sphere Settings section. There, you'll be able to assign spells/items/macros etc to the sphere itself (click the sphere, cast a spell), as well as assign events to monitor for the gauges around the sphere, and the text inside of it as well.
When you click on a button, the menu you get will have:
-Edit action button
-Convert to menu
The edit will bring up the create button feature with all settings filled-in. Of course, saving the results will just update the button, NOT create a new one =)
Convert to menu will do exactly that. Wipe ALL data for the button (except for the icon) and make it function like a menu opening button. This will ONLY work on buttons around the sphere. I do not plan to add menus within menus ... as that could look strange O.o