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Post by happyburger on Jun 19, 2007 10:35:22 GMT -5
nope ...especially when my guild expects it to be done mid fight not next break time
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 10:41:58 GMT -5
sigh..I said we could disagree Happyburger and I have to do the same thing with GotW on my drood and I have a warlock too and a mage that needs to cast AB and a priest that has to cast a whole slew of buffs.....and I have no issue with no Audio reminders and I am the guild master/raid leader for my guild I did not say Moon should not do it, and I did not say that you should be able to do it with no audio reminder....I said You are not the only one with a way to do things I was simply offering what I do and saying I had no issue with no audio reminder....sorry for adding input Ele
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sidonis
Newbie Beta Tester
Life is what happens while you're busy making plans.
Posts: 8
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Post by sidonis on Jun 19, 2007 11:52:03 GMT -5
I've ditched all my sphere mods. I do agree with one thing though in relation to Totemus, was being able to right click a menu open to select an ability (i.e. casting Windfury Weapon on your equipped weapon) and then being able to left click that same button to re-cast the same spell without opening the menu again (for DW shamans this saves twice as menu steps once the spell is set, because clicking twice will buff both weapons, and skips having to open the menu and select spell twice). This also made dropping totems easier as well, you had only to right click each Element's totem menu to re-cast the previously casted totem (perfect for PvE and you want to drop Strength of Earth, Grace of Air, Searing Totem, and Healing Stream/Mana Spring) and only opening the totem menu if you needed to suddenly drop a different kind of totem of that element (earthbind, stoneclaw, grounding, resists, etc) instead of your usual one that you cast 500 times a day.
In relation to timers, perhaps release it as a secondary package as it's own addon to the addon? That way it's not forced on anyone that already has a timer mod they prefer (Natur's, Chronometer, etc) and those who don't or were more comfortable with the timer styles of Necrosis and Serenity can have their cake and eat it too.
As far as any other class-specific non-sphere mods, the only thing I still have running is Zhunter for my autoshot "cast bar". So good to have it right next to your actual WoW castbar, makes it much simpler to time your Steady Shots against your autoshots to maximize your dps shot rotation. The code for the autoshot "castbar" is probably simple enough that you could include it, as well as a melee swing "castbar".
Almost forgot: PallyPower for my Paladin, which lets you assign and coordinate with the other paladins in your group/raid for buffing, rebuffing 5min buffs, etc. Basically when it's time to rebuff the classes, let's say you have Improved Might and Wisdom, and it's your job to Might rogues and Wisdom mages. Click the rogue icon, and it will find the nearest rogue and buff them with Greater Blessing of Might, then click the mage icon and it will target the nearest mage and buff them with Greater Blessing of Wisdom.
Can also set a "paladin leader", who can then make assignments for the group/raid's paladins and it then broadcasts and adjusts those class/buff changes to each Paladin using PallyPower. Imho, with the amount of work involved in this AddOn, I think it falls under reinventing the wheel and to try and include it in LS in any way would either be a failed imitation, or much much more work for you. As we all know you don't like to "half-ass" your work, it'd be a ton more work for something that doesn't really fall into the goals of LS.
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Post by Exuro on Jun 19, 2007 16:21:50 GMT -5
I miss from arcanum that when you got the "You must be standing to do that" message, it would automatically stand you up.
Also b/c of all the nice extra options it would be nice to add an anti addon spam when loading. Also I agree w/ you that the original blizzard interface is pretty nice, any your mod currently does a good job at making it even nicer. The one thing I would like to see is for it to be able to move the minimap. Simpleminimap has too many unneede options. I like the look of the current minimap, all I want to be able to do is mover it, scale it, and get rid of the menu bar.
Btw the new menu's look great so far.
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Post by Moongaze on Jun 19, 2007 20:49:07 GMT -5
(begin massive response post)
The things that Lunar Sphere is missing is being able to open the menu through right click and the recast option on left-click. Thank goodness I have that planned now, eh? ;D Yeah, the idea I have to address some timers would be to add a feature on the button "Show timer instead of cooldown" which would display the timer left on the action you cast (such as a totem) instead of the cooldown till you can use it again. This can also be used by a priest for their shackle. Lots of ideas on how I can add this type of functionality so it would be useful for many types of spells. I never noticed how powerful macros were until you all started raving about them. Haha. Seriously though, the macros are a great asset to LS and the idea of pre-made macros is very nice. I'll have to look into that at a later time, though, so I can finish up the current features. Thanks for your input, wulftusk! ;D
IMO Skip timers for the greater functions in Stage 4, 5, 6?. The only "timers" needed is the CDs of items / spells. Well, the last stage is where I'll be adding the timers, if need be. I actually like the idea of attaching a timer to the button itself (say, when you cast Shackle Undead, the "cooldown" will be replaced with a "timer" that would be red, or green, or something, that will tell you how long till that spell is finished on your last target. But it won't be tackled until the very end, when everything else is finished. Yeah, I just need to figure out the best way of doing it, and what would need to be in it to make it somewhat useful. ;D Oooh ... I like the glow idea. I didn't even think about that. The global cooldown will need to be addressed eventually. Right now, with it appearing on every freaking button ... can get annoying. I could have a glow appear when the GCD is going, or have a glow appear when there is no GCD. I need to figure out a few things I guess, eh? Thanks for your input dredd! I'm sure there will be more suggestions in the future, but this definitely helps!
From Necrosis are the ones that I really miss - shard destruction and announcements. The shard destruction I've been able to handle with eeShards but I've yet to find something else to get the audio announcement for when Nightfall procs so I know to throw my insta-shadowbolt. The timer for it shows in Chronometer and SCT does pick it up but neither of those has quite the effect of hearing "Shadow Trance" in my headphones. Shard destruction, eh? Need to look up what that does to see what I'll need to do, and what feature I would need to add to make it work the way it needs to, and be customizable to work for almost anything as well. Handling procs will be interesting, since I haven't really thought about it much. I need to figure out an easy way to add procs to the check/warning table I'll use. Thanks for your input bearhooves! Hopefully I can get the proc stuff figured out in a localization-friendly way
Personally Moon, I think what you have done with this mod so far is superior to the other mods in many ways. This mod becasue of its flexibility and extensibility via macros will always be "Updated" and as was already mentioned this ability allows people to add functionality that is not there. Do not worry about the nay-sayers at Curse-gaming..they are not the beginning and end of all things mod. People need things to complain about and that is what they will do - complain. ... You are on the right track, the proposed functionality of LS is on the right track, the people who are complaining need to keep on going down that side road alone. We support what you are doing, we will keep you on track with what you are doing! Keep up the great work Moon ;D I never noticed how personal I take things when it comes to programming these addons. I guess I was spoiled by making mini-game addons for so long, since there was nothing to really compare them to. Since this is an actual game-play enhancing addon, I have to compete with other addons and the people who used those addons in the past. My friends laughed at me when I was getting all bent-up about some stupid comments on Curse and on other message boards. Thankfully I have good friends to steer me in the right direction and awesome people on this message board. Thanks again, Elesarr ;D
I miss having an auto trade option. For example when enabled, it automatically put in say two stacks of water up whenever someone opens trade w/ you. Yeah, I can't wait to add that so the Cryolysis people can be taken care of. Did Cryolysis take into account the person's level that you were trading stuff to? Or did it just grab whatever water you would currently be using? When I implement this feature, it will take the highest level summoned water/drink you have and trade it, with a number specified somewhere in the settings. I'll look into that one I keep thinking and rethinking how I want to do this and decided that I would make the left-middle-right clicks assignable on the sphere, and then holding ALT and clicking to bring out a dropdown menu. The menu would have: Show settings, lock/unlock sphere, lock/unlock buttons. As much as I like minimap buttons, I think that addons are seriously destroying that section of screen space. To appeal to everyone, I'll probably add a minimap button as well (that can be turned on or off), and possibly a button to the main menu window that appears in WOW when you hit ESC, similar to what I did with my Arcade Panel addon (attach the minimap button there, lol) ... also able to be turned on/off. Yeah, I'm still looking into that and seeing a good way to add that functionality. ;D I'm looking into the addon spam thing, but I'm fairly sure that I won't be able to catch all of it. We'll see though As for moving the minimap, I might add a "Turn on Drag-Anything" option to the "Other" tab, so you can move anything on the screen to a new location. The problem with this idea is that it might save its location in WOW's "layout cache" and the next time you log in, it will be where you left it. Not that big of a deal, but if you change resolutions ... your stuff will be in new locations and be a little bit of a pain to reposition perfectly. I don't know about minimap scale, but I might be able to add that, as a feature later on, after the primary goal of LS has been reached. Other than that, thanks for all the great ideas, Exuro!
I've ditched all my sphere mods. I do agree with one thing though in relation to Totemus, was being able to right click a menu open to select an ability (i.e. casting Windfury Weapon on your equipped weapon) and then being able to left click that same button to re-cast the same spell without opening the menu again (for DW shamans this saves twice as menu steps once the spell is set, because clicking twice will buff both weapons, and skips having to open the menu and select spell twice). This also made dropping totems easier as well, you had only to right click each Element's totem menu to re-cast the previously casted totem (perfect for PvE and you want to drop Strength of Earth, Grace of Air, Searing Totem, and Healing Stream/Mana Spring) and only opening the totem menu if you needed to suddenly drop a different kind of totem of that element (earthbind, stoneclaw, grounding, resists, etc) instead of your usual one that you cast 500 times a day. ;D That will definitely be a part of LS, probably with Stage 4. Everyone keeps asking for it, so I must give in That seems to be the feeling of most people so far. The other timers do their job just fine, and I really don't need to jump into their realm too much. When I eventually add the spell timers, it will be very basic and similar to the Serenity/Necrosis/Cryolysis timers, and will be defaulted to off. Turning it on will require an interface reloading so that I don't remove the required internal code from memory, to keep the memory footprint on LS as small as possible. Huh, that's another new one for me. I suppose I could add that type of support in the future. I know someone wants me to add the auto-attack or auto-shoot timer on the sphere (I think?), so I could do that. I'll look into what I can do for that, but it will probably be a feature that is included after the public release of LS You're correct. Adding that type of support would be a large task, and would almost be like making a new addon. That's a fun little thing though. If and when I make a Pally, I'll have to check it out. Thanks for your input, sidonis! I'll look into the features you talked about (except the Pally addon) and see what I can merge into LS in the future.
Wow, there was a LOT of activity on this thread. Thanks everyone for their input! I'll be looking into all these ideas and will hopefully make all of these ideas a reality someday soon.
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Post by happyburger on Jun 19, 2007 21:17:46 GMT -5
Wow elesarr you really are an expert at misreading people's posts (all over this forum). I agreed we could never agree on this topic. I think you need to read posts thoroughly b4 you hit that reply button...often you 'help' by giving back errounous information already considered by the poster and talked about in their post. I'm sorry i feel i have to say this becuase it's probbaly worthless ...but you really need to calm down ...this is not your mod it is moon's and he is doing a fantastic job not only coding but responding to the comments (as evidenced by his last post). A little help now and then is fantastic but you can't just assume that people are idiots all the time and that your way hasn't already been considered and rejected...i too have many alts 1 of each class all over lvl 60 and just like people learn in different ways...kinesethic, visual, audio, spacial etc... etc.. we also respond to those cue's... if i could have a boxing glove come out of my screen and punch me in the face when it is time to put a soulstone up i would prefer that but as it's not going to happen at least an audio que is likely.
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Post by Exuro on Jun 19, 2007 21:45:35 GMT -5
I like your alt click on the sphere idea better. Scratch the minimap button idea. It's just going to bloat the code and is very unnecessary.
As for the auto trade thing, you don't need to account for lower levels since we probably won't have water preconjured for lower levels. Just have it use the highest level in the inventory. Also, you should think about adidng in an option for food for non mana users.
Thanks for all the hard work, its comming out great so far.
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Post by Moongaze on Jun 19, 2007 21:54:03 GMT -5
I'm actually quite pleased by Elesarr's posts on the message board. He's been a huge help explaining things while I'm away. Sure, there are some posts where there might have been misunderstandings, but that's only natural and will happen time and time again. Not everyone knows about the search feature on the message board (I found it the other day, totally by mistake, haha), and there will be small posting wars going on too (gotta love message boards). But everyone has made a great contribution to this project, even if they ask questions. Oh, and just for you happyburger: Anyway, let's try to keep things happy and goofy. I'm not good at moderating message boards, and really don't want to start ;D
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 22:31:57 GMT -5
@ moongaze ty I try to help as I can - sorry if I have overstepped any bounds. happyburger it was never my intent to imply that you were stupid or anything of that nature as evidenced in my posts and I did read all the post before responding. I am not telling anyone what to do or not do, I am not telling moon what to or not do. I apologize to any and all I seem to have offended for adding a different way of looking at things. /fades into the night
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Post by happyburger on Jun 20, 2007 0:13:49 GMT -5
hahahahaha thankyou moon that put a smile back into my day.... elesarr i apologise for coming over the top.... had a bad week (oh and here's the cliched but thats no excuse....sure it is ... y else would i say it) there is no doubt u have made some good suggestions and been helpful
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 20, 2007 0:25:24 GMT -5
stuff happens ty happy /bow
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Post by Exuro on Jun 20, 2007 21:59:26 GMT -5
So how's Stage 4 commin Moon?
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Post by Moongaze on Jun 20, 2007 22:42:23 GMT -5
It's coming along. Working on some button skins for the skinning aspect while I'm at work (can't program here, unless I bring my laptop ... but right now, that's not a good idea considering my current cooling solution to keep my laptop cool, haha).
I hope to have some or most of it finished by the middle of next week. Till then, ya just gotta wait ;D
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Post by viserion on Jun 20, 2007 23:59:31 GMT -5
I don't think the spell bars are needed. There are plenty out there right now that work great. I honestly haven't posted much because LS does pretty much what I want or is already in the planning stages. So I'm happy!
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sidonis
Newbie Beta Tester
Life is what happens while you're busy making plans.
Posts: 8
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Post by sidonis on Jun 21, 2007 13:25:26 GMT -5
I don't think the spell bars are needed. There are plenty out there right now that work great. I honestly haven't posted much because LS does pretty much what I want or is already in the planning stages. So I'm happy! I think you might be confused as to what was meant about castbars. What was meant was a bar is created representing your autoshot time (as a hunter) or your melee swing time. Whatever your attack speed is, that's how long it takes to fill up the bar. As of right now, not very many bar addons actually offer that, as it's generally not visible on the default UI and therefore not something most people need to see or modify the appearance of. However, it is very useful for hunters to see, as it lets you time your other abilities against the speed of your autoshot. I.E. taking into account server response time, global cooldown, cast time of Steady Shot, and weapon speed, I know whether or not I can fire a Steady Shot off before the next time my autoshot would fire. What this does, is keeps from delaying my autoshot from firing, thereby increasing dps. The same thing was done pre-2.0 with the old version of Aimed Shot when it had a static cast time, instead of the current one calculated off speed of the ranged weapon equipped.
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Post by viserion on Jun 21, 2007 15:29:28 GMT -5
Um no. I believe Quartz does this actually. My main is a mage and I don't play melees/ranged much but I have tinkered with my friends hunter. He also uses Quartz and I remember it having this. Take a look at Quartz.
At any rate I'm more talking about the timers that Crylosis provided since you seemed to have missed that....or are you confused as well? I don't think those need to be provided.
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Post by Exuro on Jun 21, 2007 15:59:02 GMT -5
Yes I agree, quartz does a very good job at this. There is no need for Lunar Sphere to become another castbar addon. Also I do not think even spell timers such as the ones cryolisis has should be put in. It will never have everything and moongaze will just be overrun because that is an entirely whole mod in itself. If you want those kind of timers, I suggest you try Natur Enemy Cast Bar. It is the most comprehensive timer mod out there and is very customizbale and the author keeps it very up to date.
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sidonis
Newbie Beta Tester
Life is what happens while you're busy making plans.
Posts: 8
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Post by sidonis on Jun 21, 2007 16:22:37 GMT -5
Um no. I believe Quartz does this actually. My main is a mage and I don't play melees/ranged much but I have tinkered with my friends hunter. He also uses Quartz and I remember it having this. Take a look at Quartz. At any rate I'm more talking about the timers that Crylosis provided since you seemed to have missed that....or are you confused as well? I don't think those need to be provided. Took a look at it, thing is I'd just be replacing zhunter with quartz for yet again one thing - autoshot timing. It still doesn't cut down on how many addons I'm using either way you chop it. As far as timers go, it was basically stated that Moon was leaning towards a regular release without timers, and then releasing timers for LS in the style of previous sphere mods for those that like those style of timers. Similar to how many other addons have modules that increase what the main addon does, but the main addon does not require that particular code to perform it's primary function.
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ceil
Junior Beta Tester
Posts: 16
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Post by ceil on Jun 21, 2007 16:31:28 GMT -5
I would love to be able to have a button menu's icon update to show the most recently used button. I would love to be able to specify a button to have a different action for a target level, so I could target someone lower level, click my conjure water, and it would execute whatever the appropriate water level was ...but that's just being lazy! Where can we donate!?
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Post by Moongaze on Jun 21, 2007 18:48:26 GMT -5
I would love to be able to have a button menu's icon update to show the most recently used button. And you'll have it Well, I could add that feature in the future if people want it, but it won't appear until after the public release. Most of the time my mage friend give me water, it's because we're doing battle grounds or instances, and we're all using the same water since we're all the same level (or close to it). lol, if you mean money, I would love to take donations ... but not now Maybe I'll add a paypal feature on my website when LS releases, so I can get ... $5 from the 100,000 people who download it, hehe. That $5 would pay for a month of hosting, woo!
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