ryche
Newbie Beta Tester
Posts: 1
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Post by ryche on Oct 3, 2008 15:33:34 GMT -5
Moon,
I discovered your mod while searching for an update to Serenity as a compliment to my Priest build. While reviewing Serenity I stumbled upon LunarSphere, and to sum it up in one word....SPLENDIFURIOUS!!! A combination of a curiously splendid addy.
In all honesty, you should package this awesome gem into a marketable package and price it accordingly, I would pay it no matter the cost. This is truly an impressive piece of coding and the applications across the toon class board are most impressive. I have already configured my hunter class and priest class using LunarSphere (screen shots to follow soon). It took a little time configuring the sphere, but it was fun nonetheless, not nerving like some other addons that seem to be more complicated than their worth.
I can only hope that you continue to dive into the innovative arena of code and continue to "wow" us with your talents. Thank you so much again for LunarSphere, it is one of the best add-ons I have seen to date!! If there is a donation site that your sponsoring, please post it....I would surely like to contribute for your time and efforts on this project!!
Respectfully,
-Ryche (Medivh)
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Post by Moongaze on Oct 3, 2008 16:20:15 GMT -5
Thanks for all your praise =) When this project (finally) goes public, hopefully around the 3.0 patch, I plan to make it available on all of the major addon sites along with my own site which has been sitting around for a while, doing a whole lot of nothing. I will probably have a donation feature set up on the site as well for those that think it was worth the download. If you want to see another project that I created fairly recently, and really want to lose some time while playing World of Warcraft, you should check out the Bejeweled minigame addon that popped out last week. It can be found at www.popcap.com/wow or any of the major addon sites. I got my guild hooked on it and I like spreading the word. It's a pretty piece of addon. Well, back to my coding. I still have more work to do before LunarSphere is ready for the 3.0 patch =) Thanks again!
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Post by novation on Oct 17, 2008 16:41:24 GMT -5
I'll add on to this. I was really scared about this patch. I've been band-aiding Arcanum for most of TBC. I sorta figured its days were numbered and I was dreading looking for something new. I hate replacing stuff that I'm used to and comfortable with.
Tuesday was a pretty depressing day. I remembered reading something about Lunarsphere months ago on the forums and figured I'd give it a shot. I'm really very relieved. Easy to set up and I can make it look just like what I had .... and its actually better. Thanks for your efforts.
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tpmdm
Active Beta Tester
Posts: 38
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Post by tpmdm on Oct 21, 2008 17:41:57 GMT -5
This seems like as good a place as any to say: "Holy Badass Button mod Batman!"
I found this somehow while looking for a replacement for Necrosis. I'm not sure about the exact route I took to get here but I'm glad I did. This Mod is perhaps one of the best mods I've ever seen for any game. It is so customizable and and deep while still being accessible and intuitive.
While messing around on my priest I made basically an enitre sphere UI replacement and that's something I never really imagined I would ever do.
I do have a quick question though (should maybe find another thread to post it).
When I was populating my "heals" menu I was spacing them by leaving blank buttons inbetween. However when I left "edit buttons" the buttons closed rank and I lost my spaces. Is there a way to group buttons within a menu to get a bit of a floating button effect, but only when the menu is open?
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Post by Moongaze on Oct 21, 2008 21:51:17 GMT -5
Well, you can do two things: 1) In the LunarSphere settings window, on the Sphere tab (I think?) there is an option near the bottom that says "Compress Submenu Buttons." Turn this off and the buttons won't "compress" and hide the empty buttons. 2) In the button settings window for each submenu button, there is an option near the bottom for button spacing. Turn it on and set the spacing from 0 to 32 and it will create a gap between that button and the next. Those are two ways to get some "holes" in your submenus
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tpmdm
Active Beta Tester
Posts: 38
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Post by tpmdm on Oct 22, 2008 9:14:21 GMT -5
Thanks. I messed around with button size (the default is a little too small in frantic combat situations) and spacing a bit. But I totally missed out on "compress Submenu" option, I bet that's what I need.
One of the things I love the most is that you can make a button triple action. ex Left click casts up health funnel, middle click casts Demonic Empowerment, and right click opens my "demon summoning menu". Or even better put health funnel and Demonic Empowerment as actions on the pet bar!
I'll ask here but I'm about to log in and mess about with it some more and find out anyway. Are there stacking menus? If not are there plans to implement them?
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Post by Moongaze on Oct 22, 2008 9:52:30 GMT -5
Stacking menus ... I honestly have no idea what you mean. I'm sure it's because I never used other action bar addons and so I don't know the term Do you mean page support, where you can cycle a menu's contents by change a page, much like the action bars? If that's the case, unfortunately, no ... I don't have plans to implement them yet. People have asked in the past for page support but it's really tough to decide how to do it. I could store the data for the buttons in the same location that I store the stance support and force the button to change pages by updating the stance of that menu manually, but then I have to decide if all the buttons that have page support switch pages at once ... or do I let the user assign paging keybinds per menu button to really confuse people. If someone wants stance support on a menu, however, they can't have page support and vice versa, at least not how I have the menus set up right now. Unless I'm totally off in left field and this isn't what you're asking about
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tpmdm
Active Beta Tester
Posts: 38
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Post by tpmdm on Oct 23, 2008 13:04:48 GMT -5
Actually going back to my CS days I believe the actual term I'm looking for is nesting?
I would like to click a button and have the button menu pop out and then perhaps have the opportunity to open another set of buttons from one of those buttons. I found that you can't actually do what I was asking for when I logged in yesterday.
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Post by Moongaze on Oct 23, 2008 13:27:51 GMT -5
Ah, I see. Like you found out, that is not possible right now and honestly, I probably won't add that feature anytime soon. It's a very cool idea and is something that I would like to add, but it would require a lot of code changes to handle the menu system in that way and have it work properly.
On of the ideas that I will be adding after the public release (whenever that may be) will be the ability to spawn new buttons that are not attached (and can't be attached) to the sphere and those buttons can become menu buttons. Now, what I can do is add a button type called "click LS button" or "open LS button menu" or something like that where clicking the button will click a different button instead and would simulate your idea. The only problem would be that if you moved the sphere, the buttons would move (but not this detached button) causing layout issues...
... That's my lazy idea to make your idea work in the future without needing to do heavy code editing.
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tpmdm
Active Beta Tester
Posts: 38
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Post by tpmdm on Oct 24, 2008 13:17:41 GMT -5
Thanks for the response but actually it's probably lower on my priority list than on yours (even though it requires work on your part and nothing on my part). It was just a whim and a fancy with no actual plans for what I would do with it.
Blizzard should hire you for UI design
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