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Post by enjoyrc on Jun 18, 2008 7:41:15 GMT -5
1. I have my 3 stance modes 2. I have the button set to menu & trigger on stances 3. I have 3 sets of buttons then 4. I choose battle stance and add buttons 5. I choose defensive stance and add buttons 6. I choose berserker stance and add buttons 7. Battle/2nd button set to Demoralizing Shout 8. Defensive/4th button set to Demoralizing Shout
Here's the error, if I move the Battle Stance / Demoralizing Shout from the 2nd button to the 3rd or any other one... the Defensive Stance Row / Demoralizing Shout moves to some other button too. I haven't figured out the pattern yet. It's very hard to rearrange the buttons in these stance rows.
Whenever I move a button in a stance menu row.. there's this BLACK circle filled in the button.
The stance menu buttons don't compress empty slots like the other menu button rows do.
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Post by AvaCam on Jun 18, 2008 11:54:00 GMT -5
I believe that the buttons will only compress if they are unused by all your stances/forms. I'll have to verify this when I can get online though.
Yes, the buttons may blank out if you drag them around, but they should appear correctly once you exit the button edit mode. Keep in mind that when you move a stanced button; it moves the button with each of the stances that are assigned to that button.
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Post by Moongaze on Jun 18, 2008 13:32:39 GMT -5
Yeah, stance support is a little tricky for these buttons, in all honestly. I considered moving JUST the current stance information from one button to the next, and I might be doing that very soon, but it wasn't too important at the time. As AvaCam stated, as of now, moving a button moves the BUTTON, not the action you are selecting. Without stances, you don't really notice it, but once you have the stance support turned on, you'll notice all the actions moving along with it.
That's correct AvaCam. The compressed buttons need to be fully empty. If there is one action on one stance (such as battle stance) and no other actions on the other button, it will not compress. The reason for this is due to in-combat restrictions. In combat, I can't compress a group of buttons, or expand them, since it involves changing the size and position of the button (which is a no-no while in combat, and won't happen). Since you can change stances while in combat, I had to make that sacrifice and prevent the button from compressing unless it is fully empty. I understand that I can program the button to conditionally move while in combat, but I'm still not comfortable with that method and need to learn more about it. My hope is that I can add it in the future =)
The "Black" circle you are referring to might be some of the bad code of the cooldown effects that are in 710. I'm going to load up a stance class and see what's up. Maybe it's something else.
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