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Post by gothicrose on Jun 1, 2008 20:22:12 GMT -5
Afraid I'm probably going to be asking alot of questions while I figure this all out first off.... I want to creat a button where when I left click it usues my harthstone, middle click is opens a submenue for all my portals, and right click opens a submenue where I have all my telaports. So far I have the left and right clicks down and working, but I haven't figured out how to creat a secound submenu... Is it posible to creat a secound, or even a third if I come to that, submenue?
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Post by Exuro on Jun 1, 2008 20:41:57 GMT -5
I know this isn't the answer you are looking for but I am a mage and I think this idea is much simpler. Make left click hearthstone, make right click open menu. Then on the menu, make the left clicks be the teleport and then the right clicks be the portal for each respective cites.
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Post by Chaos on Jun 1, 2008 20:45:19 GMT -5
1) Enable Button Editing (via mini-menu or GUI) 2) While in edit mode, click on a button to open it's individual settings.
It's pretty easy to figure out from there. Although you can not have a menu open 2 different ways based on clicking. So for you teleports/portals you'll need to put them on different buttons, or do as I did with my mage and configure them as L-Click: Teleport, R-Click: Portals.
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Post by Moongaze on Jun 2, 2008 1:23:00 GMT -5
...middle click is opens a submenu for all my portals, and right click opens a submenu where I have all my teleports. So far I have the left and right clicks down and working, but I haven't figured out how to create a second submenu... Is it possible to create a second, or even a third if I come to that, submenu? Sadly, each of the 10 main buttons around the sphere can only have one submenu group which is shared among the click types (assigning left-click and right-click as "open menu" will open the same menu). This was done because, well ... 130 buttons is a lot already, and allowing for an extra group of buttons to pop from the menu button based upon click would yield another 240 buttons, which is a slight nightmare for me to code properly So, for now we just get to mess with 10 buttons which can all become menu buttons, allowing for 10 groups of submenu buttons to spawn. In the future, I will let users spawn new menu buttons that can have submenu buttons as well, but it will be a while, and is not exactly what you're asking about. As was suggested, doing the left, middle, and right click to each submenu button might be the way to go. Granted, you'll only be able to see the icon for whatever is assigned as the icon to be shown for that button, but the tooltip will tell you what else will be there for the middle and right clicks. To be honest, you are the first to present this idea outside of my original plan for the menu system and I really like it, but I don't anticipate adding a feature like that in the future. It would also be hard to edit the buttons, since all three menu groups would overlap
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