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Post by morgraan on Apr 20, 2008 18:37:24 GMT -5
I've developed some sort of deficiency in recent weeks whereby I can't seem to remember to get myself into Defensive Stance after doing dailies. How hard would it be to make the Sphere graphic change based on stance (or some other variable)?
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Post by Moongaze on Apr 21, 2008 1:31:54 GMT -5
Someone suggested that I add stance support to the skinning feature for the sphere, basically to set a texture for the sphere that is different for each stance. I haven't added this feature yet, but right now, one could do a simple hack by doing the following:
1) Enter "Edit Buttons" mode in LunarSphere. 2) Click the sphere itself so you can assign actions to it. 3) Turn on stance support for the button 4) Set the left, middle, or right click to the stance action that represents that stance. Example would be to assign Defensive Stance to the click action if it is the Defensive Stance section of the button you are editing. Do this for each stance on the top of the button settings. 5) Make sure the "Show Icon" setting for the sphere it set to the click action that has the click action you assigned. So, if you set the "Defensive Stance" spell/ability/action to the right-click action of the sphere button, make sure the "Show Icon" option is set to the right-click icon. 6) Save the button 7) Go to the LunarSphere settings window 8) Go to the Skins tab 9) Make sure the "skin" to edit is the sphere (from the dropdown list) 10) Make sure "Use sphere click icon" is turned on in the skin tab.
This will make it so the sphere icon will change when you switch to a new stance, and the icon will be the same as the specified click action for that stance. It's a little complicated to do what you want, but this is the only way to do it for now. I'll have stance support for the skins eventually ... without the need to assign actions. Hope this helps you out until then.
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Post by morgraan on Apr 21, 2008 8:57:07 GMT -5
Woot. Thanks so much. I'll test that out tonight.
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