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Post by Exuro on May 31, 2007 13:36:27 GMT -5
Nice job on the menus. I just have some comments and suggestions.
-For items like superior mana/wizard oil, it would be nice to see how many charges are left and not just how many of the item. -It is annoying how if you cannot move buttons around on the menu without redoing everything. It makes laying out what you want much more tedious. I good way i see of getting around this is making a sort of "Lock Lunar Sphere" box in the menu, so that when it is not locked, we can move the buttons around at will.
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Post by Exuro on May 31, 2007 13:39:30 GMT -5
I found a bug with the menus. This is what I would do to replicate it.
-Make a menu of say 6-8 buttons -Ctrl right click the last button in the row so it goes away -Then when you want to add a new button, that slot does not show up as an avaliable slot, there is just a blank there.
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Post by Exuro on May 31, 2007 14:02:07 GMT -5
Couple more things....
-The lockdown thing should also stop lunar sphere from moving. -Are you planning to make it so we can add a "button" to the big center sphere but still keep the same graphic? For example, I would find it extremely useful if when i clicked it i ate and drank at the same time. -Can you make it so we can see the server time in the center sphere too please? Also durability info might be nice as well in a percent value. -How far are you from adding support for auto buy reagents/auto sell gray items/auto repair? -Is there a way to change the color of the blue around the menu buttons yet?
Thats all I can think of for all, I will keep you posted. Thank you for all the hard work.
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Post by Moongaze on May 31, 2007 15:36:33 GMT -5
About the bug:Hmmm, I thought I got rid of that bug, but I guess I didn't test it enough. I'll replicate the situation and figure it out. Thanks for the bug report and details on how to replicate (the best type of bug report =) Response to suggestions- Adding charges remaining to items should be fine. I guess the count could show total chages remaining for all items ... so if you have 4 wizard oils, with 5 changes on 3 of them, and 2 on the last one, the count will say "17" I'll look into that for a future update - The buttons are currently locked in place, but I will implement a drag feature eventually. Probably something like shift-clicking a button will pick it up, or add a "design" mode to the sphere that will let you shift the buttons around. I'm still thinking of a good way to do that, without being too difficult. - "Lockdown thing should prevent the sphere from moving" ... I'm assuming you're talking about the "lock sphere" idea, so yeah, that will happen when I add the feature later on. Or were you talking about the combat lockdown? - I am planning on adding left-middle-right click support to the sphere. It will probably come in Stage 3 ... and yes, the sphere icon will stay the same - The server time on the center sphere will be a text option at a later time. I wanted to make sure some features worked that didn't break the addon before adding more features that will not break it =) Durability is now on the list of things to add as well - Auto-sell and auto-buy, as well as the auto-repair will be introduced in a week or so, when I go into Stage 3. I pretty much have the code finished for most of that, but I'm still setting up the interface to handle it quickly and easily. - Currently, there is not a way to change the color of the blue. I will be adding that option at a later time. Honestly, I threw that in at the last minute, thinking people might like to have a way to distinguish menus from normal buttons.
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Post by Moongaze on May 31, 2007 16:34:07 GMT -5
Okay, fixed the menu bug. I'll be releasing the bug fix later tonight when I get home (I'm leaving for work right now).
If you happen to have a shy button that won't show its face after you delete it from a menu, the only way to get it back is to change the icon of the menu to something else. If that doesn't work, you'll need to delete the menu and remake it. Sorry for the inconvenience.
When the patch is released, it will prevent that bug from appearing, as well as fix any buttons that get broken from said bug.
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Post by Exuro on May 31, 2007 16:57:53 GMT -5
In terms of the "lockdown" I mentioned. It would be nice to be able to drag buttons from places on the sphere to other places on the sphere. As of right now you have to 'overwrite' everything. Also the lockdown would stop the entire sphere from moving on the screen, stop it so you couldnt move any buttons, and also stop the folllowing: Kinda annoying and probably not a but, but whenever I move something in my inventory, the empty spaces plus the entire rest of all the menus all open up. Also, I think a nice addition would be to add an auto close menu thats on a timer of say 6-10 sec. I often forget to close menus
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Post by Moongaze on May 31, 2007 19:20:50 GMT -5
Yeah, having all the buttons and the menu sub buttons appear and disappear whenever you move an inventory item can be a pain to watch... Well, I'll add the "Lock Sphere" feature in the next big upgrade to Stage 2. Locking the sphere will make it so the hidden buttons won't appear when dragging objects and the sphere itself can't be moved. I'll add a "Button Arrange" mode during Stage 3 or 4, which will let the user move the buttons around to new locations. The idea works like this: Enter "Button Arrange" mode. This will show all buttons, even hidden buttons and empty buttons. Click a button and it will highlight. Click where you want that button to go, and it will swap places with the other button. I guess I could have the arrange mode also activated when you hold SHIFT and click a button, that way you don't even need to open a menu and turn it on. Less hastle. I'll include both ways, just to be safe. That's the easiest, and I think, most user friendly way of moving the buttons without a strange window appearing with shifting arrows and the like. It will function much like the way the action buttons work anyway. You click on it to "pick it up" and drop it somewhere else. It swaps out and picks up the other action. But, instead of having to drop it in the original location, the addon does it automatically. As for the auto-close, I'll be adding something like that as well. There will be an auto-open if you move your mouse over the menu button, and an auto-hide if you move your mouse away from the menu button or any of the child buttons (2-10 second delay, configurable). Also auto-show and auto-hide while in combat as well. Keep the ideas coming
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ryianne
Newbie Beta Tester
Posts: 8
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Post by ryianne on Jun 1, 2007 9:56:06 GMT -5
I noticed that when I have something with a cooldown on a menu button, the cooldown timer does not update correctly if the menu is closed.
If I have the menu open the entire time, it seems to. However, if I close it, and open it say 1.5 min into a 3 min cooldown it may still read 3 minutes, or read 2 minutes. If I leave it alone, I can open it right away after the cooldown is up, it will still read some amount of time on the cooldown. If I close the menu again, eventually when I open it it will have reset and when I open it, no cooldown will be showing.
I was using my Picnic basket, which is on a 3 min cd. However, I doubt that makes much of a difference.
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Post by bearhooves on Jun 1, 2007 15:01:18 GMT -5
Not sure if it's a bug or not and didn't actually notice until I tried things out on my little used shammy.... are the buttons supposed to be producing tooltips? I'm having a heck of a time trying to figure out which totem is which in the menu buttons that I've built. (Of course if I'd play my shammy more than once in a blue moon I might remember what the different ones all looked like.)
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Post by lothaer on Jun 1, 2007 15:40:38 GMT -5
no this version dosnt have the tooltips, that is scheduled for a later version.
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Post by Moongaze on Jun 1, 2007 15:45:40 GMT -5
I noticed that when I have something with a cooldown on a menu button, the cooldown timer does not update correctly if the menu is closed. Thanks for the info. I didn't test long cooldown items on the menu child buttons, so I didn't notice that Since the button is not being shown, the OnUpdate event isn't being called on the button either. I'll probably have to add the update call to the OnShow event (forgot about that) and the problem should be fixed. I'll have that in the next update, thanks again! Edit: That was an easy fix. I'll upload the small update in the next day or two. Need to deal with a few more items first
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athel
Newbie Beta Tester
Posts: 4
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Post by athel on Jun 10, 2007 19:28:32 GMT -5
Found something odd while playing with my auras. The "confirmation" to show one of my auras is active doesnt show in the lunarsphere[an example of this is the green highlighting items get when they are currently equipped, think of it like this, but with my auras.]. I added a pics to help see what I mean, currently I have devo aura on (its the one with the shield), and as you can see, in my aura bar, there's the flash thing over where the devo aura is supposed to be but it isnt the same on the lunarsphere. img.photobucket.com/albums/v141/Athel/devoaurabug.jpgDont know wether its a bug or not but reporting it anyway to see
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Post by Moongaze on Jun 10, 2007 19:42:38 GMT -5
Hehe, yeaaaah ... I forgot about those. Shapeshifting, stance changings, auras, and aspects ... currently don't glow or highlight or anything while activated. Not a bug ... just not a feature I thought about. I wrote it down and will have it in soon ;D
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 11, 2007 12:04:17 GMT -5
Defect: Menu circle color resets when changing 'skin' Type: Unexpected Behavior Description: When the user changes the menu color and then changes the skin of the buttons, the menu color is reset. Steps to Reproduce:- Create a Menu in Lunar Sphere by CTRL+Drag spell/item onto a sphere.
- Go to the configuration menu, change the color of the menu to any other color besides the default blue.
- Accept changes
- Click on the skin button in the configuration screen
- Observe that the menu colors are reset to blue
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 11, 2007 12:14:51 GMT -5
wolf,
the Skin Buttons button is a set of premade settings that Moon included (ther are like 3 or 4 I believe and if you press the button again you will cycle through them), so any manual changes that you make will be overwritten by that button. Peeps didnt like the default design when Moon first released it so this was added to give us premade setups so we don't have to skin each button separately - make sense?
I don't think this is a bug Skin Buttons is working as intended - though Moon will confirm this or tell me Im full of it ;D
Ele
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 11, 2007 12:29:07 GMT -5
wolf, the Skin Buttons button is a set of premade settings that Moon included (ther are like 3 or 4 I believe and if you press the button again you will cycle through them), so any manual changes that you make will be overwritten by that button. Peeps didnt like the default design when Moon first released it so this was added to give us premade setups so we don't have to skin each button separately - make sense? I don't think this is a bug Skin Buttons is working as intended - though Moon will confirm this or tell me Im full of it ;D Ele I see, so the different "premade settings" all have blue as a menu circle color?
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 11, 2007 12:48:27 GMT -5
yup thats exactly correct so as I said the "button" is working as intended...if you make manual changes don't press the button just cycled though and did your steps on on e of my toons and the Skin Button went with the settigns defined by it..if I didn't pres button then my changes stayed. Perhaps Moon needs to be more clear about the Skin Button - and I know tooltips will be added closer to the end of the beta so atm we all kinda have to remeber some things Ele
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Post by Moongaze on Jun 11, 2007 22:10:58 GMT -5
(Sorry for the late reply. I had some sleeping issues the past week and decided to wear myself down. So, I stayed up for almost 40 hours and then slept for about 16. I feel much better and back to normal, heh.) Well ... yes and no to both of your responses about the menu button color. It is a bug, AND it's not a bug =) The code is not setup, at the moment, to handle recoloring of the menu button when the skin changes. That is a bug and needs to be addressed. However, I just left it alone as not a bug, since the skin button, does infact, reset all skin features and applies the new skin to the button. The skin button is just a little fun thing. Stage 4 will destory that little button and replace it with the much needed skin TAB and it will have a bunch of settings in it. Oh, and wolftusk: Reading your bug report made me feel good. I don't know why, but hearing from or talking to any other software designer about this addon always makes me feel good. And reading a bug report like that is great
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 11, 2007 23:37:38 GMT -5
(Sorry for the late reply. I had some sleeping issues the past week and decided to wear myself down. So, I stayed up for almost 40 hours and then slept for about 16. I feel much better and back to normal, heh.) Well ... yes and no to both of your responses about the menu button color. It is a bug, AND it's not a bug =) The code is not setup, at the moment, to handle recoloring of the menu button when the skin changes. That is a bug and needs to be addressed. However, I just left it alone as not a bug, since the skin button, does infact, reset all skin features and applies the new skin to the button. The skin button is just a little fun thing. Stage 4 will destory that little button and replace it with the much needed skin TAB and it will have a bunch of settings in it. Oh, and wolftusk: Reading your bug report made me feel good. I don't know why, but hearing from or talking to any other software designer about this addon always makes me feel good. And reading a bug report like that is great As a software developer i know how important it is to have good defect descriptions and figured i should do what i can to help things along. I want this addon to be great just as much as you and a lot of the other fans hanging around this forum.
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Post by Moongaze on Jun 11, 2007 23:43:00 GMT -5
As a software developer i know how important it is to have good defect descriptions and figured i should do what i can to help things along. I want this addon to be great just as much as you and a lot of the other fans hanging around this forum. Much appreciated Now if only I could get my computer to not freak out when I'm running WOW. My graphics card seems to be over-heating, AGAIN ... which is odd because I dumped some ArcticSilver on this bad boy a few months ago and it worked fine afterwards. Unless I need to re-apply it every couple months, or it's not a good idea to have WOW opened up for 12 hours (maybe wore the AC down some in the process). ... gonna open the machine up and reapply the AC. That seems like the most logical step. That, and never buying a laptop again unless it can handle crazy amounts of heat *sigh*
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