Post by Moongaze on May 27, 2007 0:13:47 GMT -5
Stage 2 (of about 4 or 5 main stages) will be very soon, most likely tonight. Stage 2 will focus on the buttons around the sphere, and will be broken down into two parts/major uploads.
The start of Stage 2 will deal with the buttons being just buttons (menu support will be added soon). These buttons will save between sessions, and will have some features added that make them similar to the way an action button works with Blizzard's standard action bars.
Features enabled in this version will include the following:
A few days later, I hope to add the second part to Stage 2, which will be the left-middle-right click feature of each button, the ability to make menu buttons (that spawn 10 more buttons when clicked), and the button edit window (which will let you fine-tune each button individually). I was strapped for time this week, which is why I wasn't able to roll all the features out at once, but at least you'll have something for now =)
I haven't added the update code to the item recognizing module (you access what it "found" by clicking the "Item Printout" button in the Debug settings). So, it still won't give an accurate reading if you buy or sell items it found during loadup. However, it still prints a list of everything it recognized for food, drink, mana pots, healing pots, hearthstone, mount, and now, *bandages*. So, if you have bandages, click that button and make sure it caught them all =)
When the second part of stage 2 pops out, I will have the item update code in place, because that will be used for the button menu system you'll get to monkey with as well (in a few days).
I'll drop another announcement thread for Stage 2 when I upload it and will remove the announcement status of Stage 1. I'll also send an email to everyone I have an email address for, who signed up for the beta. If you haven't done that yet, just mail me at:
moongazemods@gmail.com
Let me know you're on the forum already and want to be added to the beta mailing list, and it's done. Or, you can just respond to this thread and I'll grab your email from your registered name (if you registered, that is =)
Thanks again! See ya soon!
The start of Stage 2 will deal with the buttons being just buttons (menu support will be added soon). These buttons will save between sessions, and will have some features added that make them similar to the way an action button works with Blizzard's standard action bars.
Features enabled in this version will include the following:
- Sphere settings are now saved per character.
- Buttons are now saved between sessions. No longer will you need to set your sphere up each and every time you log in.
- Buttons that store item information will default to showing the item count for that item. As you use the item or gain the same item, your count on the button will change. If you run out of said item, the button will darken and you'll know that you're out of the item
- Buttons that store equipable items (weapons, trinkets, armor, etc) will have a green border around them when equiped, and no border when not equiped. That way, you know which trinket is equiped and ready for use, or if you have riding equipment, you'll know if it's on.
- Spell and item buttons will display the appropriate cooldowns (in text format) on the button when used or a global cooldown has been triggered.
- If a spell or item can't be used (like, being on a flight path, or the target is not in range), the button will be colored differently.
- Buttons can be deleted by holding CTRL and Right-Clicking the button (or just dragging a new action on top of it)
- Buttons that are not in use (i.e., nothing is assigned to it) will be hidden until you pick up a spell, item, or macro. Doing so will show all buttons available and you can drop it into one of the buttons.
- Buttons can be deleted by holding CTRL and Right-Clicking the button (or just dragging a new action on top of it)
- Debug menu now has "Memory Usage Summary" button, which you might be interested in if you want to see how much memory each addon you have loaded is taking up.
A few days later, I hope to add the second part to Stage 2, which will be the left-middle-right click feature of each button, the ability to make menu buttons (that spawn 10 more buttons when clicked), and the button edit window (which will let you fine-tune each button individually). I was strapped for time this week, which is why I wasn't able to roll all the features out at once, but at least you'll have something for now =)
I haven't added the update code to the item recognizing module (you access what it "found" by clicking the "Item Printout" button in the Debug settings). So, it still won't give an accurate reading if you buy or sell items it found during loadup. However, it still prints a list of everything it recognized for food, drink, mana pots, healing pots, hearthstone, mount, and now, *bandages*. So, if you have bandages, click that button and make sure it caught them all =)
When the second part of stage 2 pops out, I will have the item update code in place, because that will be used for the button menu system you'll get to monkey with as well (in a few days).
I'll drop another announcement thread for Stage 2 when I upload it and will remove the announcement status of Stage 1. I'll also send an email to everyone I have an email address for, who signed up for the beta. If you haven't done that yet, just mail me at:
moongazemods@gmail.com
Let me know you're on the forum already and want to be added to the beta mailing list, and it's done. Or, you can just respond to this thread and I'll grab your email from your registered name (if you registered, that is =)
Thanks again! See ya soon!