Post by Moongaze on Apr 20, 2007 20:38:31 GMT -5
The drag-and-drop mode will be turned on by default. The player can simply drag a spell, item, ability, or macro onto the sphere and it will create one of 10 buttons that encircle the sphere (once you hit 10 buttons, you're gonna need to put new buttons in menu buttons, or consider deleting some of the buttons). These buttons can be action buttons (cast a spell), menu buttons (um, open a menu), or special buttons (mount, drink, food, potion ... where it auto-selects the best for the user)
The idea for drag-and-drop mode will work like this:
Player drags a drink (say, Alterac Spring Water) onto the sphere. A pop-up will appear asking what the user would like to do. The options will be:
- Create an action button (assigns the drink to a button)
- Create a menu button (creates a menu button with the ART of the drink)
Some items, such as drinks, food, mounts, potions ... will have an additional option. In this case:
- Create a dynamic drink button (will assign the highest level drink to the button, and will replace it with a new drink if the player runs out or acquires a better drink)
Now, if the player drops a spell onto the a menu button, it will automatically open the menu (show the children) and attach the button to the end of the line. There will be no pop-up, UNLESS it is a special item (drink, food, mount, or potion).
If the user doesn't like the position of a button (i.e., doesn't want Flash Heal to the the last button in a menu, and would rather have it be the first or middle button in the line of buttons), they can click and drag the button to the new location. A little marker (a glowing line) will appear, indicating where the button will appear. It will always be in-between two buttons, or just the left of right side of the destination button, if no buttons exist on the sides. Releasing the button will bring up a pop-up confirming the move (with a check-box for the option called "never confirm" or "don't show again").
If you drag a button off the sphere completely (the little "moving" line disappears) and you release the mouse button, a pop-up will ask for confirmation of removal (also, with the option to never show the message again).
However, buttons can only be moved within their "scope" ... so a button that is a child of a menu that pops up can only be moved INSIDE that menu. You won't be able to take it out of the menu and dump it on the main sphere. You'll need to delete the button and re-create it.
While in drag-and-drop mode, you'll still have access to the advanced button editing and creation features. So, after you drag your new spell into a menu, you can bring up the "edit" menu and assign new spells or cast different ranks based upon what mouse button is pressed, or other options like that)
That's pretty much the way the "drag-and-drop" mode will work.
The idea for drag-and-drop mode will work like this:
Player drags a drink (say, Alterac Spring Water) onto the sphere. A pop-up will appear asking what the user would like to do. The options will be:
- Create an action button (assigns the drink to a button)
- Create a menu button (creates a menu button with the ART of the drink)
Some items, such as drinks, food, mounts, potions ... will have an additional option. In this case:
- Create a dynamic drink button (will assign the highest level drink to the button, and will replace it with a new drink if the player runs out or acquires a better drink)
Now, if the player drops a spell onto the a menu button, it will automatically open the menu (show the children) and attach the button to the end of the line. There will be no pop-up, UNLESS it is a special item (drink, food, mount, or potion).
If the user doesn't like the position of a button (i.e., doesn't want Flash Heal to the the last button in a menu, and would rather have it be the first or middle button in the line of buttons), they can click and drag the button to the new location. A little marker (a glowing line) will appear, indicating where the button will appear. It will always be in-between two buttons, or just the left of right side of the destination button, if no buttons exist on the sides. Releasing the button will bring up a pop-up confirming the move (with a check-box for the option called "never confirm" or "don't show again").
If you drag a button off the sphere completely (the little "moving" line disappears) and you release the mouse button, a pop-up will ask for confirmation of removal (also, with the option to never show the message again).
However, buttons can only be moved within their "scope" ... so a button that is a child of a menu that pops up can only be moved INSIDE that menu. You won't be able to take it out of the menu and dump it on the main sphere. You'll need to delete the button and re-create it.
While in drag-and-drop mode, you'll still have access to the advanced button editing and creation features. So, after you drag your new spell into a menu, you can bring up the "edit" menu and assign new spells or cast different ranks based upon what mouse button is pressed, or other options like that)
That's pretty much the way the "drag-and-drop" mode will work.