wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 11, 2007 12:11:40 GMT -5
I'm hoping that when I do release this addon to the public, there won't be any bugs. I think it says something about an addon when it has been tested every which way and backwards and when it's released, there are no issues. Small addons can get away with it, but this thing is massive. If fact, it really seems to be growing to the point that, when it's finished, it will be replacing several addons at once. For myself, I use a separate addon for each of these things: - managing my spells for my priest and giving me fun things to say - showing coordinates on the minimap - hiding the minimap zoom buttons and time indicator - showing a "total bids" and "total auctions" counter on the AH (I had to make it, but it still counts) - tracking motes - auto-selling junk and auto-repairing I can get rid of all of those when this addon is finished, and my UI will look way less cluttered. Stage 3 pretty much eliminates everything at the bottom of the screen, much like action bar addons currently do. Haha, I wouldn't be surprised if this thing grows (many many months after it's released) into a default UI replacement. I don't know how good that would be though ... I mean, can you imagine each party member having a sphere, and your target? lol, that's be strange ... I would make the suggestion that if so many features are planned for this addon, to make the different features modular, like many Ace addons are today. For instance, the Ace addon called Bigwigs, is a platform of sorts for boss related mods(ie announces when a boss will do a particular spell so the raid can prepare for it). In Bigwigs, each dungeon is its own module, so if you are no longer doing Molten Core, then you do not need to take up valuable system resources with information for Molten Core, since its modular and can be disabled. It is my personal opinion that this addon should also be modular, so that if i do not want to bother with AH related stuff, then i can just disable that module and it will not take up resources. Just my 2cents
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Post by Moongaze on Jun 11, 2007 22:49:36 GMT -5
Well, in terms of memory resources ... this addon is pretty slim. Most of the code that's loaded into memory is the button and sphere code (which I might be able to shrink further in the future). I actually dump about 1/4 of the addon's memory usage while its loading by destorying the functions I no longer need. I understand the need to disable some things in BigWigs, since each dungeon module can be fairly large. Freeing and restoring functions into memory when needed might be added later on. I personally like doing stuff like that in-game, so I might add some stuff to the Settings window to take care of some stuff. An example would be this situation: You're in the settings window. You decide you don't want the AH stuff, so you disable it (it's marked for removal, internally). You decide you want the mail retrieval stuff (it's marked to be turned on, internally, which causes a message to appear on the bottom of the window "To update changes, the 'UI refresh' button needs to be clicked"). Now, you're finished and can either exit out of the settings (nothing will change) or you can click the "UI refresh" button. Clicking the button reloads the UI (you get that loading screen again) and the addon loads all the code it needs and frees all the extra code it doesn't. Now, you're memory usage is ... 1k smaller or 1k larger (from those examples =), and you have those features turned on. By default, most of these extra features are off anyway, so using this method would let you turn on and off the features without going to the AddOns screen on the character select screen. I don't know. It's something that I'll look into though.
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 11, 2007 23:32:28 GMT -5
Well, in terms of memory resources ... this addon is pretty slim. Most of the code that's loaded into memory is the button and sphere code (which I might be able to shrink further in the future). I actually dump about 1/4 of the addon's memory usage while its loading by destorying the functions I no longer need. I understand the need to disable some things in BigWigs, since each dungeon module can be fairly large. Freeing and restoring functions into memory when needed might be added later on. I personally like doing stuff like that in-game, so I might add some stuff to the Settings window to take care of some stuff. An example would be this situation: You're in the settings window. You decide you don't want the AH stuff, so you disable it (it's marked for removal, internally). You decide you want the mail retrieval stuff (it's marked to be turned on, internally, which causes a message to appear on the bottom of the window "To update changes, the 'UI refresh' button needs to be clicked"). Now, you're finished and can either exit out of the settings (nothing will change) or you can click the "UI refresh" button. Clicking the button reloads the UI (you get that loading screen again) and the addon loads all the code it needs and frees all the extra code it doesn't. Now, you're memory usage is ... 1k smaller or 1k larger (from those examples =), and you have those features turned on. By default, most of these extra features are off anyway, so using this method would let you turn on and off the features without going to the AddOns screen on the character select screen. I don't know. It's something that I'll look into though. This sounds modular to me, just in a different way. You're one step ahead of me
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angel
Newbie Beta Tester
Posts: 2
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Post by angel on Jun 14, 2007 5:22:14 GMT -5
Hello all, This is my first reply on this forum and I'm French, thats why my apologies for my grammar or any mistakes in my message. I have some problems with this trick to assign middle and right click. I'm a Mage, and I want do this : Right Click = Create conjured food Left Click = Use conjured food But it doesn't work for me, I've tried a lot af time ;( Perhaps I've done something wrong, but I dunno where... Someone can help me? This mod rocks, but I really want use this trick. Thanks in advance.
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 14, 2007 9:07:06 GMT -5
Hi Angel, I'll walk you through the steps (make sure that Lunar Sphere is not locked): 1) conjure some food 2) open your bags and pickup the food you just conjured 3) drag your conjured food to an empty button on your sphere and let go of the mouse button 4) you have now made a button to Eat conjured food with a Left Mouse Click 5) Now Press and hold the [Alt] key and click on the conjured food button you just made 6) a small dialogue opens showing you what has been assigned to Left/middle/right clicks 7) open your spell book and drag the icon for the conjured food you want to use and drop it into the square next to the Right click assigment. 9) Press the save button 10) u are done! Hope this short tutorial helped you ;D Ele
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wolftusk
Very Talkative Beta Tester
Posts: 140
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Post by wolftusk on Jun 14, 2007 13:21:26 GMT -5
Hi Angel, I'll walk you through the steps (make sure that Lunar Sphere is not locked): 1) conjure some food 2) open your bags and pickup the food you just conjured 3) drag your conjured food to an empty button on your sphere and let go of the mouse button 4) you have now made a button to Eat conjured food with a Left Mouse Click 5) Now Press and hold the [Alt] key and click on the conjured food button you just made 6) a small dialogue opens showing you what has been assigned to Left/middle/right clicks 7) open your spell book and drag the icon for the conjured food you want to use and drop it into the square next to the Right click assigment. 9) Press the save button 10) u are done! Hope this short tutorial helped you ;D Ele Is that eePanels in the back with a texture? -behind LunarSphere.
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 14, 2007 13:29:39 GMT -5
no, I use Discord Art - a much more robust tool imo ;D My current UI is a bit of a WIP (Work In Progress) atm but for all intents and purposes I use it on a daily basis. I'll post a screenshot today some time so that ya'll can see how I use lunar sphere Ele
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Post by Methusela on Jun 14, 2007 13:51:20 GMT -5
Elesarr what is it Discord Art? that does that :S it looks just so darned awsome i want some XD <.<
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angel
Newbie Beta Tester
Posts: 2
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Post by angel on Jun 15, 2007 1:56:21 GMT -5
Elesarr : Tanks, thanks a lot for your tutorial, he's simple and clear ^^
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 15, 2007 6:05:58 GMT -5
you are very welcome Angel - glad I could help ;D
Ele
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Post by Methusela on Jun 15, 2007 12:01:16 GMT -5
wondering if maybe you could make it so middle sphere could have a left click option as well like the other ten around it?
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 15, 2007 12:51:22 GMT -5
I believe that is planned for stage 4 or 5.
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Post by cleolump on Jun 22, 2007 10:34:39 GMT -5
Help me out here >.< I'm excited for stage 4, I really like how stage 3 looks, but I can't figure out how to place spells outside of the circle. I fill up the circle spells, and then I have many more left, and is there a way to just let skinned buttons float around next to the circle? And, I want to remove the original blizzard bars completely, but how will I get the talents, and character profile, and social buttons outside of that?
I loooove this mod! I'm just not that good with setting it up >.<
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vyzov
Newbie Beta Tester
Posts: 4
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Post by vyzov on Jun 22, 2007 12:40:40 GMT -5
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Post by lothaer on Jun 22, 2007 14:07:38 GMT -5
And, I want to remove the original blizzard bars completely, but how will I get the talents, and character profile, and social buttons outside of that? ROFL L2 Read tooltips, u can Press N for Talents, O for ur social menu (Guild, Friends etc) B for bags, P for spell book, H for honor, U for Reputation, M for map, C for character profile. LOLOLOLOLOL
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Post by Moongaze on Jun 22, 2007 16:24:15 GMT -5
*sigh at lothaer* I'm sure it's not a matter of not knowing the hotkeys for them, but rather, they would like the buttons to be a part of LunarSphere (which I'll be adding in the future). Plus, sometimes people get rid of the keybindings for some stuff (menus) and assign all KINDS of crazy keybindings to the keyboard. Having all of your action bar #3 as QWERTYUIOP[], for example =)
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pyro
Newbie Beta Tester
Posts: 8
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Post by pyro on Sept 2, 2007 8:27:15 GMT -5
ok so another mage water food related question... i have the latest version of LS at of today and i have 2 buttons around my sphere to dot he same things (right click conjurs food/water and left uses food/water ) now i set middle button to trade food/water for the seperate buttons but it does nothing.... no trading takes place. any advice i think i heard it mentioned the red options are not yet implimented. truths? if so dang but.. i will really look forward to seeing theese and if they arnt avalible yet is there a macro that i can mage to add to the middle button that will trade all food or water in my bags? or better yet a macro thatw ill trade a set about? ie 2 stacks? id liek 2 one for food and one for water. any advice?
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Post by Exuro on Sept 2, 2007 9:35:41 GMT -5
The red options are not available yet and no, there is no such macro. You will just have to wait.
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pyro
Newbie Beta Tester
Posts: 8
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Post by pyro on Sept 3, 2007 10:17:17 GMT -5
/cry well i defiantly look forward to it this addon is really nice..
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