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Post by Scyth on Nov 6, 2007 20:37:18 GMT -5
Yayz for update! Quick question though. What exactly are the supported texture types that LunarSphere/Blizzard can use?
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Post by Moongaze on Nov 6, 2007 20:39:37 GMT -5
.blp and .tga. I know that just doing "kitty" will automatically look for "kitty.blp" ... but I'm not sure if it will check for "kitty.tga" as well. If it doesn't find your .tga file, just add ".tga" to the end of the file name when you are importing it.
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Post by Scyth on Nov 6, 2007 20:45:09 GMT -5
.blp and .tga. I know that just doing "kitty" will automatically look for "kitty.blp" ... but I'm not sure if it will check for "kitty.tga" as well. If it doesn't find your .tga file, just add ".tga" to the end of the file name when you are importing it. First.. ehm, switched the title and name accidentally XD . Second, thanks for the info. What if you have two textures, one .blp, another .tga, and they were different, would putting the file extensions allow them to be both loaded differently? And if I just put the name without the file extension, would one file type have precedence over another? Not like I'm going to do this, just wondering how the whole import section work .
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Post by Moongaze on Nov 6, 2007 21:05:38 GMT -5
I think Blizzard's way of handling it goes like this:
Search for .blp Search for .tga Fail.
So, if you put ".blp" it should always look for the .blp file. However, if it DOESN'T find the .blp file, it might look for the .tga version next. It's a little strange. I have to do some research on that tonight.
In "theory" if you specify the extension and both types exist, you will be fine. However, if you don't specify the extension, WOW will most likely find the .blp file first.
... I think ...
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Post by Nobbynob on Nov 11, 2007 2:44:50 GMT -5
.blp or 24-bit uncompressed targa, with dimensions 2x2, 4x4, 8x8, 16, 32, 64, 128, 256, or 512.
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