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Post by Exuro on Jun 5, 2007 6:55:06 GMT -5
Also with the stance thing. It is a good idea but if it is too hard to find a way around just making entirely new spheres for each stance I would vote leave it out. The reason you would want it to change is so you can assign different spells to it that are only allowed to be used in certain stances. If you do this the person is turning this mod into an action bar replacement mod which I don't think is what it is desinged for. Action buttons should not be in menues because they need to be there for quick access and also need to be larger for easier clicking and such. What this mod is great for is buffs and other things you use out of combat. I have almost every button spot filled w/ this sort of a thing. I'll post a screenshot of how i'm using it so far after you release part 3 of stage 2.
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Post by Moongaze on Jun 5, 2007 7:41:50 GMT -5
Lots to respond to Let's see... 1) Menu buttons getting assigned their last used submenu action I can do this out of combat, but as soon as combat starts, it will be much harder to do. I have an idea on how to make it work, but that would take a lot of effort to create and set up. If I add that functionality, it will be a little bit after LunarSphere is out of the beta testing stage. I added the note though 2) Adding support for mounts Yes, I will be adding a mount-smart button. This will be a button "type" that will be pre-filled out with the data it needs. It was just going to do ground mount left button, flying mount right button, as the default setup. The addon would search for the fastest of both types and assign 'em for you. If you head to the Debug tab and hit Item Printout, on the list should be every mount on your person that it detected. The detection code I'm using is going to be used for potions, foods, drinks, mounts, bandages, and some other item types... 3) Menus opening upon mouseover I was thinking about adding this, but it could get REALLY annoying if you just want to cast whatever is on the button, if it has an action also assigned to it. I doubt I'll be able to please everyone with the options available. I, for one, like having one of my menus open during combat, because most of my not-used-as-often attack spells are in there. Others will use the menus for other tasks, like storing professions (I'll be adding profession level displays for those types of buttons in the future), item counts (for leather or cloth or whatever), or mote tracking. I guess it depends on the user. 4) Stance support Well, two ideas really come to mind for the stance support: Allowing the main buttons to have very common attacks that you might use while shapeshifted or stealthed or whatever, and the submenu itself changing to reflect the stance you're in. The main buttons changing is simple enough, and some people might have a use for it (a button to stealth, and then when you're stealthed, that button now does backstab or sap or something). Where I find it to be most important is with the menu buttons. Druid spheres don't really exist, probably for this very reason. If you have a menu button that opens a list of attack spells, that's awesome and every class can use that. Druids, however, can change their shape, and in the process of doing so will require a new set of attack spells/abilities. So, instead of opening a different menu, the same menu will just update with the new abilities they can use. That's pretty much why I'm adding the stance support. I've seen a lot of Druids ask for a sphere, specifically for this reason, and I had requests to make a Druid version of Serenity by quite a few people as well. So, the stance support is pretty much for them. Priests, Warriors, and Rogues will be able to use it is they desire as well. This addon, when finished, should be able to please a wide range of players. If people really want to use this as an action bar replacement ... I won't stop them. Hell, it might be easier to do that once I add keybindings to the buttons. I still use my action bars for attacks and healing, but like you said, a lot of out-of-combat stuff in thrown onto my buttons as well I guess we'll just have to wait and see where my crazy mind takes us. *Imagines a user interface that is completely hidden, except for the sphere, the minimap, and the target frame, and then drools...*
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Post by Eleoni on Jun 7, 2007 5:10:32 GMT -5
It is possible to bind the button created?
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Post by Moongaze on Jun 7, 2007 5:43:17 GMT -5
Key bindings will be added at a later time. Probably during Stage 4 or Stage 5 of the testing. After the Button Settings windows are pretty much finished and fleshed out with most of the options I want, I'll be looking for a spot to add the keybinding data ;D
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vyzov
Newbie Beta Tester
Posts: 4
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Post by vyzov on Jun 8, 2007 13:22:18 GMT -5
I just downloaded this and set it up and I must say, I'm liking what I see, I can't wait to see this in it's final stages and I look forward to helping it get there. that being said I have a small suggestion for the Button menus.
Would it be possible to have an option to change the amount of Buttons in a menu? The way I have it set up I have one menu using only 5 buttons, and another menu that I'd like to have 12 on. Would that be easy to implement?
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Post by Exuro on Jun 8, 2007 15:43:27 GMT -5
Im gonna take a shot in the dark and say you are a mage and the 16 buttons you need are for six teleports and 6 portals. Just have the menu be 6 buttons with left click teleport to the location and right click to the same location.
If you are not a mage disreguard this message.
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Post by Moongaze on Jun 8, 2007 17:54:45 GMT -5
Sadly, the way the addon is written, it would be very hard to add more buttons or remove buttons from a menu and increase/decrease the amount of buttons it can have. I might look into it in the future, after LunarSphere goes live to the public and officially released. It would be a neat feature, but would require quite a few code changes to make it work. ;D Of course, it's easy to make the button use less buttons. Just assign less, since they only show when there's an action in them ... it's just the adding part ... Maybe in the future I can increase each menu's button count to 15, which would add another 50 buttons to mess with, and then have an option to show up to a certain amount of buttons to the user ... ... wait a sec ... Okay, I just figured out an easy way to do what you asked, but I won't add that feature until everything else is done
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 15, 2007 9:24:14 GMT -5
A question/suggestion Moon
is it possible to have the menu autohide function a per menu option instead of global?
if so, then that would be great because that combined with the stance support and keybinding you have planned would allow me to probably get rid of my action bar and several of the other bars I am using now ;D
Ele
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Post by Moongaze on Jun 15, 2007 16:14:00 GMT -5
Yeah, I'll be adding that to each main button. I'll have these options:
- Auto-hide - automatically hide the menu when the mouse leaves the buttons after 2-3 seconds. - Auto-show in combat - will appear when combat begins (and revert back to its original view after combat) - Auto-hide in combat - will disappear when combat begins (and revert back to its original view after combat)
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 15, 2007 16:23:25 GMT -5
oooo! I love this:
- Auto-show in combat - will appear when combat begins (and revert back to its original view after combat)
woohoo! I just got rid of some more clutter on the screen when this gets implemented - u ROCK! ;D
Ele
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Post by Happyburger1 on Jun 16, 2007 1:42:33 GMT -5
Just a very small side note about the mount menu...it'd be great to have an option to turn on to make it randomly choose a mount...I like being surprised and with 7 land mounts and 3 flying ones there's no reason not to be
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Post by Moongaze on Jun 16, 2007 2:00:51 GMT -5
I need to stick to my guns and just finish my already planned features. ;D I'll add the random mount feature, but it might not be until the public release of LS, or a little bit later.
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Post by happyburger on Jun 16, 2007 2:29:19 GMT -5
sounds like a deal
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 19, 2007 14:15:38 GMT -5
Moon I just thought of something as I wait for servers to come back up from today's "unexpected extended maintenance window" - with the planned addition of stance support, it would behoove you (imo) to set the default number of buttons in a menu to 12 The reason I say this is because the default action bar has 12 slots in it and for those of us (as well as others who find this mod) who may chose to use LS in place of the action bar 12 slots is pretty essential since we have our action bars keybound with the full 12 slots in most cases. If you still want to wait to increase the number of buttons in a menu that is cool...I'll just wait until you do to dump some other stuff. Just thought I'd make the suggestion now Ele
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Post by Moongaze on Jun 19, 2007 19:34:45 GMT -5
with the planned addition of stance support, it would behoove you (imo) to set the default number of buttons in a menu to 12 The reason I say this is because the default action bar has 12 slots in it and for those of us (as well as others who find this mod) who may chose to use LS in place of the action bar 12 slots is pretty essential since we have our action bars keybound with the full 12 slots in most cases. ;D Thanks for reminding me. One of the things I was supposed to add to the Stage 4 button settings window WAS the menu button count. So, I'll add that (1-20 buttons to show), and set the default number to 12, which does make much more sense. ... I want it so LS, everytime it's unlocked, displays an entire SCREEN full of buttons when I pick up an item or spell
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dralnor
Newbie Beta Tester
Posts: 1
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Post by dralnor on Jun 23, 2007 1:55:25 GMT -5
I've read through some of the stuff on here and I'm trying to figure out if it is possible to assign one of these buttons to cast a different spell depending on whether it is left, right, or middle clicked. If this is not already a feature, it is definitely something I would like to see added. Thanks for your help.
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Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
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Post by Elesarr on Jun 23, 2007 2:31:49 GMT -5
dralnor you'll find the info you're looking for hereEle
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