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Post by Moongaze on Jul 9, 2007 18:45:22 GMT -5
Yup, it is ... "somewhere"
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Post by bloodeagle on Jul 10, 2007 5:18:40 GMT -5
Hey Moon, while this one is on the subject of multiple functions, I have a question as well. On Crylosis, I made my main button Polymorph. The great thing about this, was when I hit it, the mod would randomly choose one of my three polymorphs for me, and then fire the speech library from whichever polymorph it chose. Will that be able to happen with the main button in LS? Even if you could just make it so the polymorph was random, I think I could write all of my polymorph libraries to be generic. Instead of "Sheeping %t, you break it, you tank it!" I could just change it to "Polymorphing %t, you break it, you tank it!" Or, if it cannot be done, I will shush now.
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Post by Exuro on Jul 10, 2007 6:24:56 GMT -5
Everything you ask can easily be done w/ a macro. And the speach part will be added in Stage 6.
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Post by bloodeagle on Jul 10, 2007 7:17:24 GMT -5
But can the random poly macro be tied to a speech library?
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larania
Very Talkative Beta Tester
Posts: 128
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Post by larania on Jul 10, 2007 8:04:44 GMT -5
Well with Moongaze's description of what he wants for the Speech tab in the window... It will be similar to (now I hope this is right) the regeants window, where you would drag an icon to the appropriate spot for speech types and drop it... Then whenever you used that button it would give the speech... at least that was my interpretation of it. If I am wrong I apologize
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Post by Moongaze on Jul 10, 2007 15:59:42 GMT -5
Well with Moongaze's description of what he wants for the Speech tab in the window... It will be similar to (now I hope this is right) the regeants window, where you would drag an icon to the appropriate spot for speech types and drop it... Then whenever you used that button it would give the speech... at least that was my interpretation of it. If I am wrong I apologize That is correct. It should trigger, even if you cast the spell with a button not attached to the sphere (like something from the default UI). How the speech section will work is fairly simple. It attaches the speech to a specific spell cast. So, if you use a random macro to cast spell #1, #2, or #3, and it casts spell #2, the speech engine will say "Oh, a spell is being cast! Let's see what it is! Hmmm... spell #2 eh? Let's see if there is something assigned to it. Nope, I'll do nothing then" But if you assigned whatever spell #2 is to a speech library, it will choose something from that library and display it. You'll need to either a) create a generic library that will cover all the polymorphs with generic text, or b) create a sheep, pig, and turtle library and assign each spell to its respective library. You'll get more lovable text that way, but you'll also have 3x the amount of speech to create. I know it can be done, but it's going to be a slight pain to determine some spells getting cast. Especially instants. I'm actually dredding this part of the addon, because I don't know how many spells I *won't* be able to attach too.
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Post by bloodeagle on Jul 10, 2007 20:18:16 GMT -5
So with the random poly button you were speaking about creating in the other thread, would the I be able to bind a seperate library to each poly, and then when I hit the random poly button, it will fire off the library that is tied to that type of poly?
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Post by Moongaze on Jul 10, 2007 22:42:51 GMT -5
yup
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