|
Post by raederle on Aug 12, 2007 13:24:00 GMT -5
Actually, my main desire for a template is for one setup for all my classes. Currently thats with the left four buttons preloaded with best/worst health mana drink and bandage, top with all the possible skills as a menu and bottom with all the class's buffs as a menu (that'll change by class, yes). Also specific defaults turned on for sphere, inventory etc.
From there I can then customize by character without having to redo the first 40-60% for each of my way too many (over 20 over 20th) characters.
So as I read the plans for templates, I hope they're not locked completely by class. I'd much like to see a generic starter template that I can define, or a way to make a partial setup the new "default".
Raederle
|
|
pyro
Newbie Beta Tester
Posts: 8
|
Post by pyro on Sept 1, 2007 9:14:57 GMT -5
i dunno if it was said if you make a mage premade template thingie youd prolly wana incorporate the portal/teleport spells i have mine set to right clikc opens menu and the left click does the last one i used and i put rune of teleportation int he middle button section and use that for the count (because thats the one mages use most not the portal so we need to see how many are left) and i put one for Arcane intelect and arcane briliance the left click is for AI and right is for AB and i put my arcane dust int he middle slot and use that for the regent count to see how many i have left tho i use AI the most so i dont set this one to make the buttont he last used one int he submenu... meh any way should you want any idead for the premade mage one maybe i could give osme pointers since i play mages so much maybe i could help if you want ...i have alot of sugestions that mages may find usefull
|
|
|
Post by lothaer on Sept 12, 2007 8:45:56 GMT -5
hey Moon, wasnt there plans for a Audio Warning System like the one form Serenity when Shackle Undead was about to expire?
|
|
|
Post by Moongaze on Sept 12, 2007 12:33:39 GMT -5
Yeah, there is, I just forgot to add the feature to the list. It might pop up with Stage 6, since it will kinda go hand-in-hand with the speech stuff.
|
|
deviad
Newbie Beta Tester
Posts: 2
|
Post by deviad on Nov 24, 2007 1:34:05 GMT -5
Hello, I found this forum via the German WOW official forum where everyone was asking what a replace for Cryolysis could be (unfortunately I'm Italian so I just understood Lunasphere ). As you might have understood I have got a mage and the biggest lack I found in lunasphere is that there is nothing to save some slots from portals. I have to assign a button to teleports and a button to portals. It would rather be cool if I could use some shortcuts like ctrl+leftclick. This way, for example when I left click on the button where teleports and portals are placed I use a teleport to somewhere, when I press ctrl+left click I use a portal to somewhere. Thank you very much for the good work though.
|
|
briandre
Very Talkative Beta Tester
Posts: 102
|
Post by briandre on Nov 24, 2007 1:52:35 GMT -5
Actually that's not true -- you can assign a button to have both portals and teleports on the same button. Right click portal, left click teleport, and even a middle click for whatever. Lunarsphere is nothing if not infinitely adaptable.
|
|
|
Post by Exuro on Nov 24, 2007 2:04:03 GMT -5
Briandre is correct. I am a mage and have one menue for my "teleport" spells. On the first five buttons, I have left click assigned to teleport to the different citiies, and right click assigned to portal to the same respective cities. Then my hearthsrone is on the 6th button If you are wondering how to do this, just enter button edit mode, click on the button you want both teleport and portal to be on, and then drag the speels from your spell book to the respective left and right click spots. Then click save and leave button edit mode.
|
|
deviad
Newbie Beta Tester
Posts: 2
|
Post by deviad on Nov 24, 2007 13:47:02 GMT -5
Briandre is correct. I am a mage and have one menue for my "teleport" spells. On the first five buttons, I have left click assigned to teleport to the different citiies, and right click assigned to portal to the same respective cities. Then my hearthsrone is on the 6th button If you are wondering how to do this, just enter button edit mode, click on the button you want both teleport and portal to be on, and then drag the speels from your spell book to the respective left and right click spots. Then click save and leave button edit mode. I know that, but in my opinion it's just a waste of buttons.
|
|
|
Post by Moongaze on Nov 24, 2007 15:44:31 GMT -5
Well, the way Cryolysis would handle the teleports and portals would be:
6 buttons. Left-click teleport, right click portal (or maybe the clicks are wrong, either way, it would accomplish it with 6 buttons).
I think a lot of people liked the way the portal/teleport system was setup on the buttons because they could visually see what each destination was without the need to read the tooltip (unless you needed to because the colors weren't memorized yet). So having six buttons that, on left click would teleport to a location, and right click would open a portal to the same location, was fairly ideal.
LunarSphere can duplicate this, and it can also use the middle click as well. Another option to use less buttons would be:
Create four buttons.
Button 1's left click, middle click, and right click actions would be a teleport (to different locations). You would do the same for Button 2 with the remaining teleports. Button 3 and 4 would be the same setup, but with portals instead. This would be the minimalist method for those that don't care about the way it looks and just want the spells on a button.
LunarSphere does not have separated CTRL, ALT, SHIFT modifier sections built onto the buttons yet. In the future, hopefully at the beginning of Stage 7, I *hope* to add that support. A button could essentially have 3 button clicks associated to it for each modifier that could be used. I'm probably going to only let users assign the CTRL and SHIFT modifiers, being that the ALT modifier is typically used for Self-Casting of spells and is built into LunarSphere already to function like this. So, a button could have 9 assignments. For those that want to pack as much as they can onto a button, you'll be able to pack 6 teleports on one button, and 6 portals on another and you're good to go.
Naturally, you won't be able to see the icons for each, so you'll need to memorize some stuff. The tooltip will have an issue that I'll need to address, which is: Should I display EVERY click action, including the modifiers, or should I just show the tooltip for the current modifier state, with a notation on the tooltip that CTRL and/or SHIFT modifiers exist. Then, if you hit CTRL, the tooltip changes to reflect the actions assigned to the CTRL key for that button. That is the way that macros with modifiers work in LunarSphere, with the icon and tooltip changing to reflect the new actions. I think that would be the best course of action.
|
|
|
Post by lothaer on Nov 24, 2007 16:01:23 GMT -5
IMHO just having left middle and right click options on each of the buttons is more than enough, think about it 150 buttons each with 3 possible button presses that 450 possible combinations.
|
|
Elesarr
Jittery Beta Tester
Arcane Dawn of Khadgar - Guild Leader
Posts: 312
|
Post by Elesarr on Nov 24, 2007 16:13:44 GMT -5
IMHO just having left middle and right click options on each of the buttons is more than enough, think about it 150 buttons each with 3 possible button presses that 450 possible combinations. /agreed
|
|
|
Post by Moongaze on Nov 24, 2007 16:39:27 GMT -5
450 is nice, but what about 1350? 450 is more than enough, and I doubt anyone would actually assign a left, middle, and right click to every button that LS could make (131, actually). Having the extra modifiers would serve two purposes: Give people who want to have as little buttons as possible, but have them WAY full of actions, the ability to do so, and... Give people some extra options for the spell casts, maybe with a "Spell/Item/Macro Focus-cast" button type as well, to set your sphere up to target your focus when you use that button type. Of course, I would rather just have the focus cast support built into LS to take advantage of the SHIFT or CTRL modifiers, much like the ALT modifier is already setup to target the player. I was also thinking of adding "Spell/Item/Macro Focus-Cast" as a button type so that people who don't want to hold down a modifier button could just assign a spell to a button click that they will always associate with the focus, much like the other "Spell/Item/Macro Self-cast" that I added. I would probably assign a healing spell to a button on the left click, the same spell to middle click as "Spell/Item/Macro Self-cast," and the spell again as "Spell/Item/Macro Focus-cast" for the right click. That way, in the heat of battle, I can just press the left button and target someone, or the middle button to give me some life, or the right button to heal my focus, maybe the tank, maybe someone's pet, I dunno, haha. I'll have to wait before I make my final decision. I do know that by adding the modifiers as separately assigned actions would require me to add a little bit more to the button database code, and there is a chance that the code might eat up more CPU cycles that I would like, so I'll have to wait ... and see
|
|
briandre
Very Talkative Beta Tester
Posts: 102
|
Post by briandre on Nov 24, 2007 17:59:20 GMT -5
I've re-read Deviad's original post - I still don't see why he wants it to be left click and alt-left click when left click right click is the same thing utilizing the same number of buttons. I can't imagine needing 5 different functions to each button when it's just as easy to organize sets of buttons into a category and going from there. With 5 different functions for each button you're going to need 5 different tool tips or just have an incredible memory. God forbid if someone else tries to play your character on their computer without Lunarsphere and they can't imagine how you can play with no hotkeys or any action bars (what an evil trick to play on someone). I can't memorize past 4 or 5 playing that silly (yet strangely engrossing) Simon game in Blade's Edge, I think i'll stick to 2 or 3 functions max when it comes to setting up buttons in lunarsphere. Edit: In fact moon, can you make lunarsphere have 4 buttons that light up with each sound of the simon game and then have it play them back so that I don't have to write them down?
|
|
|
Post by lothaer on Nov 25, 2007 2:05:39 GMT -5
|
|
pusikas
Junior Beta Tester
Posts: 14
|
Post by pusikas on Nov 29, 2007 11:25:13 GMT -5
IMHO just having left middle and right click options on each of the buttons is more than enough, think about it 150 buttons each with 3 possible button presses that 450 possible combinations. /agreed Well, I know that people do not like to hear about "Sphere" here, but that Addon had modifier keys. Was about the only thing that it was good for. Bartender3 and a few other bar-mods have those as well. Why do you need modifiers? Well, you do not "need" them, but they can be very convenient. With Sphere or Bartender3, I can set up the buttons for my frostmage that I always use in combat. Frostbolt, Fireblast, the usual stuff on the main buttons around the sphere, or just on 3x3 or 3x4 buttons with Bartender. I set it up in a way that when I press CTRL, I get fire and arcane spells instead of the frost attack spells. So when I fight some frost-immune mob, I just have to keep CTRL pressed, and can keep pushing the same buttons as before. Sphere and Bartender3 both show the new spells on the buttons while the modifier is pressed. Similarily, SHIFT is my Oh-Fook-Button. When I press that, I get to see all my panic-buttons. And ALT is just all the buffs that I cast on myself and others. You can achieve all that with popup menus and by binding the middle and the right mousebutton, too. It is more of a style-thing. I just do not like popup menus too much. They're cool for stuff that you want to reorder itself, like totems. But in combat, when I just want to keep clicking on my top 3 buttons (dont have to move the cursor around too much), popup menus are just not for me. Just my 2ct and a thumbs up for modifier keys.
|
|
Kharon
Very Talkative Beta Tester
Posts: 100
|
Post by Kharon on Nov 29, 2007 13:27:40 GMT -5
i use something like that too... only i do it all with macros. i got this on my main buttons, shift for notsomuchused buttons (like melee on my hunter). and ctrl for DoE (for ex. rain of fire on lock). Alt i whould use on ev. selfcast heal. (on a healer i would use [noharm] to verify that its not an enemy and cast heal.
|
|
pusikas
Junior Beta Tester
Posts: 14
|
Post by pusikas on Nov 30, 2007 6:28:08 GMT -5
As I said - main reason why I like modifier keys is, that the buttons change when I press the key. Macros don't give me that. And if the Bar / Sphere Addon does not do that for me, then I really do not need the modifier-keys, either. I am a visual person. I like to choose my buttons by looking at the pictures - even if that is slow. But if I wanted the absolute greatest speed, I wouldn't click at all - I'd bind all my actions to keys and just need some addon to hide all the (now useless) buttons. I know some people that do this - as crazy as it is efficient, prolly.
|
|
Kharon
Very Talkative Beta Tester
Posts: 100
|
Post by Kharon on Nov 30, 2007 11:08:51 GMT -5
? - my macros do ... ... ...
|
|
|
Post by Jonsnow on Nov 30, 2007 19:53:02 GMT -5
Please share them
|
|
|
Post by Moongaze on Nov 30, 2007 21:13:32 GMT -5
Making macros that react to conditions is fairly easy, but it is a little time consuming. Here's an example macro:
#showtooltip /cast [modifier:ctrl] Renew; [modifier:alt] Flash Heal; [modifier:shift] Fear; Attack;
(edited to have the right macro =)
|
|